E-books: Gaming & Animation

  • Introduction to Interactive Digital Media: Concept and Practice book cover

    Introduction to Interactive Digital Media

    Concept and Practice, 1st Edition

    By Julia V. Griffey

    This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these…

    eBook – 2019-12-12
    Routledge

  • Design for Motion: Fundamentals and Techniques of Motion Design book cover

    Design for Motion

    Fundamentals and Techniques of Motion Design, 2nd Edition

    By Austin Shaw

    Combining art and design principles with creative storytelling and professional savvy, this book covers everything a serious motion designer needs to make their artistic visions a reality and confidently produce compositions for clients. In this updated second edition of Design for Motion, author…

    eBook – 2019-10-01
    Routledge

  • Understanding Video Games: The Essential Introduction book cover

    Understanding Video Games

    The Essential Introduction, 4th Edition

    By Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca

    From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the…

    eBook – 2019-09-11
    Routledge

  • Game AI Pro 360: Guide to Tactics and Strategy book cover

    Game AI Pro 360: Guide to Tactics and Strategy

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers…

    eBook – 2019-09-06
    CRC Press

  • More Critical Approaches to Comics: Theories and Methods book cover

    More Critical Approaches to Comics

    Theories and Methods, 1st Edition

    Edited by Matthew J. Smith, Matthew Brown, Randy Duncan

    In this comprehensive textbook, editors Matthew J. Brown, Randy Duncan, and Matthew J. Smith offer students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter…

    eBook – 2019-08-20
    Routledge

  • Doing Things with Games: Social Impact Through Play book cover

    Doing Things with Games

    Social Impact Through Play, 1st Edition

    By Lindsay D. Grace

    The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and…

    eBook – 2019-07-01
    CRC Press

  • Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach book cover

    Foundations in Sound Design for Interactive Media

    A Multidisciplinary Approach, 1st Edition

    Edited by Michael Filimowicz

    This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented…

    eBook – 2019-06-21
    Routledge
    Sound Design

  • C# and Game Programming: A Beginner's Guide book cover

    C# and Game Programming

    A Beginner's Guide, 2nd Edition

    By Salvatore A. Buono

    The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM,…

    eBook – 2019-05-20
    A K Peters/CRC Press

  • 3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines book cover

    3ds Max Basics for Modeling Video Game Assets: Volume 1

    Model a Complete Game Environment and Export to Unity or Other Game Engines, 1st Edition

    By William Culbertson

    A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform…

    eBook – 2019-04-15
    CRC Press

  • Introduction to Game Analysis book cover

    Introduction to Game Analysis

    2nd Edition

    By Clara Fernández-Vara

    This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that…

    eBook – 2019-01-21
    Routledge

  • Computer Graphics Through OpenGL®: From Theory to Experiments book cover

    Computer Graphics Through OpenGL®

    From Theory to Experiments, 3rd Edition

    By Sumanta Guha

    COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning…

    eBook – 2018-12-19
    Chapman and Hall/CRC

  • Fundamentals of Computer Graphics book cover

    Fundamentals of Computer Graphics

    4th Edition

    By Steve Marschner, Peter Shirley

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information…

    eBook – 2018-10-24
    A K Peters/CRC Press

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