E-books: Gaming & Animation

  • Tradigital Animate CC: 12 Principles of Animation in Adobe Animate book cover

    Tradigital Animate CC

    12 Principles of Animation in Adobe Animate, 1st Edition

    By Stephen Brooks

    Learn how to bridge the gap between the traditional animation principles and digital software. Tradigital Flash: 12 Principles of Animation in Adobe Flash brings the essentials of traditional animation and Adobe Flash together. The early masters of animationcreated a list of 12 principles which…

    eBook – 2016-11-03
    CRC Press

  • Illegal Online File Sharing, Decision-Analysis, and the Pricing of Digital Goods book cover

    Illegal Online File Sharing, Decision-Analysis, and the Pricing of Digital Goods

    1st Edition

    By Michael I. C. Nwogugu

    Illegal online file sharing costs companies tens of billions of dollars of lost revenues around the world annually and results in lost productivity, various psychological issues, and significant reduction of incentives to create and innovate. Legislative, technical, and enforcement efforts have…

    eBook – 2016-11-03
    CRC Press

  • Simulating Heterogeneous Crowds with Interactive Behaviors book cover

    Simulating Heterogeneous Crowds with Interactive Behaviors

    1st Edition

    Edited by Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badler

    This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help…

    eBook – 2016-10-26
    A K Peters/CRC Press

  • Game Audio Programming: Principles and Practices book cover

    Game Audio Programming

    Principles and Practices, 1st Edition

    Edited by Guy Somberg

    Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more…

    eBook – 2016-10-14
    CRC Press

  • An Introduction to Unreal Engine 4 book cover

    An Introduction to Unreal Engine 4

    1st Edition

    By Andrew Sanders

    This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,…

    eBook – 2016-10-14
    A K Peters/CRC Press

  • The Animator’s Sketchbook: How to See, Interpret & Draw Like a Master Animator book cover

    The Animator’s Sketchbook

    How to See, Interpret & Draw Like a Master Animator, 1st Edition

    By Tony White

    The Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core…

    eBook – 2016-10-03
    CRC Press

  • 3D Game Textures: Create Professional Game Art Using Photoshop book cover

    3D Game Textures

    Create Professional Game Art Using Photoshop, 4th Edition

    By Luke Ahearn

    The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online…

    eBook – 2016-09-22
    A K Peters/CRC Press

  • Learn to Implement Games with Code book cover

    Learn to Implement Games with Code

    1st Edition

    By John M. Quick

    Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is…

    eBook – 2016-09-19
    A K Peters/CRC Press

  • Becoming a Video Game Artist: From Portfolio Design to Landing the Job book cover

    Becoming a Video Game Artist

    From Portfolio Design to Landing the Job, 1st Edition

    By John Pearl

    The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and…

    eBook – 2016-08-01
    CRC Press

  • No-Code Video Game Development Using Unity and Playmaker book cover

    No-Code Video Game Development Using Unity and Playmaker

    1st Edition

    By Michael Kelley

    In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code.…

    eBook – 2016-06-20
    A K Peters/CRC Press

  • Basics of Game Design book cover

    Basics of Game Design

    1st Edition

    By Michael Moore

    Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry book cover

    The Golden Age of Video Games

    The Birth of a Multibillion Dollar Industry, 1st Edition

    By Roberto Dillon

    This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the…

    eBook – 2016-04-19
    A K Peters/CRC Press

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