E-books: Gaming & Animation

  • iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch book cover

    iOS Game Development

    Developing Games for iPad, iPhone, and iPod Touch, 1st Edition

    By Thomas Lucka

    The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • Game Development Tools book cover

    Game Development Tools

    1st Edition

    By Marwan Ansari

    This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • Practical Rendering and Computation with Direct3D 11 book cover

    Practical Rendering and Computation with Direct3D 11

    1st Edition

    By Jason Zink, Matt Pettineo, Jack Hoxley

    Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • GPU Pro 2 book cover

    GPU Pro 2

    1st Edition

    By Wolfgang Engel

    This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes,…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • Graphics Shaders: Theory and Practice, Second Edition book cover

    Graphics Shaders

    Theory and Practice, Second Edition, 2nd Edition

    By Mike Bailey, Steve Cunningham

    Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • Real-Time Shadows book cover

    Real-Time Shadows

    1st Edition

    By Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer

    Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them book cover

    Buttonless

    Incredible iPhone and iPad Games and the Stories Behind Them, 1st Edition

    By Ryan Rigney

    This book presents some of the most interesting iPhone and iPad games, along with stories of the people behind these games. It describes hundreds of titles, including well-known games and hidden games, and provides insight into the development of games for the iOS platform.…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • 2D Graphics Programming for Games book cover

    2D Graphics Programming for Games

    1st Edition

    By John Pile Jr.

    The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • Essential Skills in Character Rigging book cover

    Essential Skills in Character Rigging

    1st Edition

    By Nicholas B. Zeman

    Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model.…

    eBook – 2016-04-05
    A K Peters/CRC Press

  • Alternate Reality Games: Gamification for Performance book cover

    Alternate Reality Games

    Gamification for Performance, 1st Edition

    By Charles Palmer, Andy Petroski

    While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and…

    eBook – 2016-03-30
    A K Peters/CRC Press

  • GPU Pro 7: Advanced Rendering Techniques book cover

    GPU Pro 7

    Advanced Rendering Techniques, 1st Edition

    Edited by Wolfgang Engel

    The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly…

    eBook – 2016-03-23
    A K Peters/CRC Press

  • Ray Tracing from the Ground Up book cover

    Ray Tracing from the Ground Up

    1st Edition

    By Kevin Suffern

    With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts…

    eBook – 2016-03-09
    A K Peters/CRC Press

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