E-books: Gaming & Animation

  • The Art of Fluid Animation book cover

    The Art of Fluid Animation

    1st Edition

    By Jos Stam

    Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid…

    eBook – 2015-11-04
    A K Peters/CRC Press

  • Animation: A World History: Volume I: Foundations - The Golden Age book cover

    Animation: A World History

    Volume I: Foundations - The Golden Age, 1st Edition

    By Giannalberto Bendazzi

    A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering…

    eBook – 2015-10-23
    Routledge

  • Animation: A World History: Volume II: The Birth of a Style - The Three Markets book cover

    Animation: A World History

    Volume II: The Birth of a Style - The Three Markets, 1st Edition

    By Giannalberto Bendazzi

    A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering…

    eBook – 2015-10-23
    Routledge

  • The GameMaker Standard book cover

    The GameMaker Standard

    1st Edition

    By David Vinciguerra, Andrew Howell

    This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add…

    eBook – 2015-10-16
    Routledge
    Focal Press Game Design Workshops

  • Digital Character Development: Theory and Practice, Second Edition book cover

    Digital Character Development

    Theory and Practice, Second Edition, 2nd Edition

    By Rob O'Neill

    Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and…

    eBook – 2015-10-07
    A K Peters/CRC Press

  • Fluid Simulation for Computer Graphics book cover

    Fluid Simulation for Computer Graphics

    2nd Edition

    By Robert Bridson

    A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to…

    eBook – 2015-09-25
    A K Peters/CRC Press

  • Learn to Code with Games book cover

    Learn to Code with Games

    1st Edition

    By John M. Quick

    A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to…

    eBook – 2015-09-22
    A K Peters/CRC Press

  • The Nine Old Men: Lessons, Techniques, and Inspiration from Disney's Great Animators book cover

    The Nine Old Men: Lessons, Techniques, and Inspiration from Disney's Great Animators

    1st Edition

    By Andreas Deja

    Learn from the men who changed animation forever Walt Disney’s team of core animators, who he affectionately called his "Nine Old Men," were known for creating Disney’s most famous works, as well as refining the 12 basic principles of animation. Follow master animator and Disney legend Andreas Deja…

    eBook – 2015-09-16
    Routledge

  • The Art of Game Design: A Book of Lenses, Second Edition book cover

    The Art of Game Design

    A Book of Lenses, Second Edition, 2nd Edition

    By Jesse Schell, Jesse Schell

    Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology,…

    eBook – 2015-09-15
    A K Peters/CRC Press

  • Game Usability: Advancing the Player Experience book cover

    Game Usability

    Advancing the Player Experience, 1st Edition

    By Katherine Isbister, Noah Schaffer

    Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far…

    eBook – 2015-09-15
    CRC Press

  • HTML5 Game Engines: App Development and Distribution book cover

    HTML5 Game Engines

    App Development and Distribution, 1st Edition

    By Dan Nagle

    Build and Distribute Your Game Using an HTML5 Game Engine As mobile hardware improves, HTML5 is gradually being used for gaming apps and a growing industry of game engines has begun to support it. HTML5 Game Engines: App Development and Distribution presents an introduction to development with…

    eBook – 2015-09-15
    A K Peters/CRC Press

  • Blender for Animation and Film-Based Production book cover

    Blender for Animation and Film-Based Production

    1st Edition

    By Michelangelo Manrique

    See Why Blender Is Right for Your Studio’s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why…

    eBook – 2015-09-15
    A K Peters/CRC Press

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