E-books: Gaming & Animation

  • Multithreading for Visual Effects book cover

    Multithreading for Visual Effects

    1st Edition

    By Martin Watt, Erwin Coumans, George ElKoura, Ronald Henderson, Manuel Kraemer, Jeff Lait, James Reinders

    Tackle the Challenges of Parallel Programming in the Visual Effects IndustryIn Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They…

    eBook – 2014-07-29
    A K Peters/CRC Press

  • Introduction to Game Analysis book cover

    Introduction to Game Analysis

    1st Edition

    By Clara Fernández-Vara

    Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and…

    eBook – 2014-07-17
    Routledge

  • Virtual World Design book cover

    Virtual World Design

    1st Edition

    By Ann Cudworth

    Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and…

    eBook – 2014-07-15
    A K Peters/CRC Press

  • Holistic Mobile Game Development with Unity book cover

    Holistic Mobile Game Development with Unity

    1st Edition

    By Penny de Byl

    Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using…

    eBook – 2014-07-11
    Routledge

  • Unified Discourse Analysis: Language, Reality, Virtual Worlds and Video Games book cover

    Unified Discourse Analysis

    Language, Reality, Virtual Worlds and Video Games, 1st Edition

    By James Paul Gee

    Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds. In this ground-breaking new textbook, best-selling author and experienced…

    eBook – 2014-06-20
    Routledge

  • Learn to Play: Designing Tutorials for Video Games book cover

    Learn to Play

    Designing Tutorials for Video Games, 1st Edition

    By Matthew M. White

    See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years…

    eBook – 2014-06-03
    A K Peters/CRC Press

  • GPU Pro 5: Advanced Rendering Techniques book cover

    GPU Pro 5

    Advanced Rendering Techniques, 1st Edition

    Edited by Wolfgang Engel

    In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming…

    eBook – 2014-05-20
    A K Peters/CRC Press

  • Finish Your Film! Tips and Tricks for Making an Animated Short in Maya book cover

    Finish Your Film! Tips and Tricks for Making an Animated Short in Maya

    1st Edition

    By Kenny Roy

    Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover…

    eBook – 2014-04-29
    Routledge

  • Game Magic: A Designer's Guide to Magic Systems in Theory and Practice book cover

    Game Magic

    A Designer's Guide to Magic Systems in Theory and Practice, 1st Edition

    By Jeff Howard

    Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief.…

    eBook – 2014-04-22
    A K Peters/CRC Press

  • Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration book cover

    Getting Started in ZBrush

    An Introduction to Digital Sculpting and Illustration, 1st Edition

    By Greg Johnson

    Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D…

    eBook – 2014-04-16
    CRC Press

  • The Foley Grail: The Art of Performing Sound for Film, Games, and Animation book cover

    The Foley Grail

    The Art of Performing Sound for Film, Games, and Animation, 2nd Edition

    By Vanessa Theme Ament

    Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed,…

    eBook – 2014-04-03
    Routledge

  • HTML5 Game Development from the Ground Up with Construct 2 book cover

    HTML5 Game Development from the Ground Up with Construct 2

    1st Edition

    By Roberto Dillon

    Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of…

    eBook – 2014-03-27
    A K Peters/CRC Press

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