E-books: Gaming & Animation

  • VR Developer Gems book cover

    VR Developer Gems

    1st Edition

    Edited by William R. Sherman

    This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the…

    eBook – 2019-06-07
    A K Peters/CRC Press

  • C# and Game Programming: A Beginner's Guide book cover

    C# and Game Programming

    A Beginner's Guide, 2nd Edition

    By Salvatore A. Buono

    The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM,…

    eBook – 2019-05-20
    A K Peters/CRC Press

  • Digital Creature Rigging: Wings, Tails & Tentacles for Animation & VFX book cover

    Digital Creature Rigging

    Wings, Tails & Tentacles for Animation & VFX, 1st Edition

    By Stewart Jones

    In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create…

    eBook – 2019-05-20
    CRC Press

  • Gambling in Everyday Life: Spaces, Moments and Products of Enjoyment book cover

    Gambling in Everyday Life

    Spaces, Moments and Products of Enjoyment, 1st Edition

    By Fiona Jean Nicoll

    The book adopts a critical cultural studies lens to explore the entanglement of government and gambling in everyday life. Its qualitative approach to gambling creates a new theoretical framework for understanding the most urgent questions raised by research and policy on gambling. In the past two…

    eBook – 2019-05-15
    Routledge
    Routledge Research in Cultural and Media Studies

  • Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time book cover

    Vintage Games 2.0

    An Insider Look at the Most Influential Games of All Time, 1st Edition

    By Matt Barton

     Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every…

    eBook – 2019-05-08
    A K Peters/CRC Press

  • Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming book cover

    Holistic Game Development with Unity 3e

    An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, 3rd Edition

    By Penny de Byl

    Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the…

    eBook – 2019-04-30
    CRC Press

  • Architectural Approach to Level Design: Second edition book cover

    Architectural Approach to Level Design

    Second edition, 2nd Edition

    By Christopher W. Totten

    Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of…

    eBook – 2019-04-25
    A K Peters/CRC Press

  • Women in Game Development: Breaking the Glass Level-Cap book cover

    Women in Game Development

    Breaking the Glass Level-Cap, 1st Edition

    Edited by Jennifer Brandes Hepler

    Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame…

    eBook – 2019-04-24
    CRC Press

  • Dungeons and Desktops: The History of Computer Role-Playing Games 2e book cover

    Dungeons and Desktops

    The History of Computer Role-Playing Games 2e, 2nd Edition

    By Matt Barton, Shane Stacks

    Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new…

    eBook – 2019-04-18
    A K Peters/CRC Press

  • 3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines book cover

    3ds Max Basics for Modeling Video Game Assets: Volume 1

    Model a Complete Game Environment and Export to Unity or Other Game Engines, 1st Edition

    By William Culbertson

    A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform…

    eBook – 2019-04-15
    CRC Press

  • The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition book cover

    The Complete Guide to Blender Graphics

    Computer Modeling & Animation, Fifth Edition, 5th Edition

    By John M. Blain

    Blender™ is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and…

    eBook – 2019-04-15
    A K Peters/CRC Press

  • Breaking Out of the Games Industry: Designing Tutorials for Video Games book cover

    Breaking Out of the Games Industry

    Designing Tutorials for Video Games, 1st Edition

    By Matthew M. White

    This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games…

    eBook – 2019-03-27
    A K Peters/CRC Press

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