E-books: Gaming & Animation

  • Multiplayer Online Games: Origins, Players, and Social Dynamics book cover

    Multiplayer Online Games

    Origins, Players, and Social Dynamics, 1st Edition

    By Guo Freeman

    Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as…

    eBook – 2018-02-12
    A K Peters/CRC Press

  • Surviving Game School…and the Game Industry After That book cover

    Surviving Game School…and the Game Industry After That

    1st Edition

    By Michael Lynch, Adrian Earle

    Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry.…

    eBook – 2018-02-06
    A K Peters/CRC Press

  • Visual Design Concepts For Mobile Games book cover

    Visual Design Concepts For Mobile Games

    1st Edition

    By Chirstopher P Carman

    This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically…

    eBook – 2018-01-29
    A K Peters/CRC Press

  • New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video book cover

    New Realities in Audio

    A Practical Guide for VR, AR, MR and 360 Video, 1st Edition

    By Stephan Schütze, Anna Irwin-Schütze

    The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t…

    eBook – 2018-01-29
    CRC Press

  • Floating Worlds: A Short History of Japanese Animation book cover

    Floating Worlds

    A Short History of Japanese Animation, 1st Edition

    By Maria Roberta Novielli

    Through the analysis of the work of the main Japanese animators starting from the pioneers of 1917, the book will overview the whole history of Japanese animated film, including the latest tendencies and the experimental movies. In addition to some of the most acclaimed directors Miyazaki Hayao,…

    eBook – 2018-01-17
    CRC Press
    Focus Animation

  • Games User Research: A Case Study Approach book cover

    Games User Research

    A Case Study Approach, 1st Edition

    Edited by Miguel Angel Garcia-Ruiz

    "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to…

    eBook – 2017-12-19
    A K Peters/CRC Press

  • Real-Time Rendering: Computer Graphics with Control Engineering book cover

    Real-Time Rendering

    Computer Graphics with Control Engineering, 1st Edition

    By Gabriyel Wong, Jianliang Wang

    Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how…

    eBook – 2017-12-19
    CRC Press
    Automation and Control Engineering

  • Animation: From Concepts and Production book cover

    Animation

    From Concepts and Production, 1st Edition

    By Hannes Rall

    This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you how to develop…

    eBook – 2017-12-06
    CRC Press

  • Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers book cover

    Virtual Reality Filmmaking

    Techniques & Best Practices for VR Filmmakers, 1st Edition

    By Celine Tricart

    Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative…

    eBook – 2017-11-22
    Routledge

  • Essential Skills in Organic Modeling book cover

    Essential Skills in Organic Modeling

    1st Edition

    By Nicholas B. Zeman

    This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out…

    eBook – 2017-11-22
    A K Peters/CRC Press

  • How to Cheat in Adobe Animate CC book cover

    How to Cheat in Adobe Animate CC

    1st Edition

    By Myra Ferguson, Chris Georgenes

    Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects…

    eBook – 2017-11-14
    CRC Press

  • Punk Playthings: Provocations for 21st Century Game Makers book cover

    Punk Playthings

    Provocations for 21st Century Game Makers, 1st Edition

    By Sean Taylor, Chris Lowthorpe

    Punk PlaythingsProvocations for 21st Century Game Makers "Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that." Malcolm Mclaren Warning: If you want a silver bullet solution for…

    eBook – 2017-11-13
    CRC Press

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