E-books: Gaming & Animation

  • Costume Design for Video Games: An Exploration of Historical and Fantastical Skins book cover

    Costume Design for Video Games

    An Exploration of Historical and Fantastical Skins, 1st Edition

    Edited by Sandy Appleoff Lyons

    Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video…

    eBook – 2019-12-23
    CRC Press

  • Introduction to Interactive Digital Media: Concept and Practice book cover

    Introduction to Interactive Digital Media

    Concept and Practice, 1st Edition

    By Julia V. Griffey

    This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these…

    eBook – 2019-12-12
    Routledge

  • The Game Audio Strategy Guide: A Practical Course book cover

    The Game Audio Strategy Guide

    A Practical Course, 1st Edition

    By Gina Zdanowicz, Spencer Bambrick

    The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to…

    eBook – 2019-12-10
    Routledge

  • Producing Animation 3e book cover

    Producing Animation 3e

    3rd Edition

    By Catherine Winder, Zahra Dowlatabadi

    Edited by Tracey Miller-Zarneke

    Producing Animation is a clear and comprehensive guide to a dynamic industry. Already a relied-upon resource by professionals and students alike, this book covers the process from concept to screen while defining the role of the producer at each phase. The third edition features new content on the…

    eBook – 2019-12-10
    CRC Press

  • Feminist War Games?: Mechanisms of War, Feminist Values, and Interventional Games book cover

    Feminist War Games?

    Mechanisms of War, Feminist Values, and Interventional Games, 1st Edition

    Edited by Jon Saklofske, Alyssa Arbuckle, Jon Bath

    Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence.…

    eBook – 2019-12-10
    Routledge
    Digital Research in the Arts and Humanities

  • Writing an Interactive Story book cover

    Writing an Interactive Story

    1st Edition

    By Pierre Lacombe, Gabriel Feraud, Clement Riviere

    Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in…

    eBook – 2019-12-06
    CRC Press

  • Interpersonal Positioning in English as a Lingua Franca Interactions book cover

    Interpersonal Positioning in English as a Lingua Franca Interactions

    1st Edition

    By Svitlana Klötzl, Birgit Swoboda

    This book offers a critical reflection on interpersonal positioning across both large- and small-scale contexts and highlights the multi-faceted nature of intercultural communication in today’s global world. The volume establishes positioning primarily as the negotiation of interpersonal…

    eBook – 2019-11-28
    Routledge
    Routledge Research in Language and Communication

  • Digital Storytelling 4e: A creator's guide to interactive entertainment book cover

    Digital Storytelling 4e

    A creator's guide to interactive entertainment, 4th Edition

    By Carolyn Handler Miller

    This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of…

    eBook – 2019-11-04
    CRC Press

  • Once Upon a Pixel: Storytelling and Worldbuilding in Video Games book cover

    Once Upon a Pixel

    Storytelling and Worldbuilding in Video Games, 1st Edition

    By Eddie Paterson, Timothy Simpson-Williams, Will Cordner

    Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering…

    eBook – 2019-10-31
    CRC Press

  • Design for Motion: Fundamentals and Techniques of Motion Design book cover

    Design for Motion

    Fundamentals and Techniques of Motion Design, 2nd Edition

    By Austin Shaw

    Combining art and design principles with creative storytelling and professional savvy, this book covers everything a serious motion designer needs to make their artistic visions a reality and confidently produce compositions for clients. In this updated second edition of Design for Motion, author…

    eBook – 2019-10-01
    Routledge

  • On Animation: The Director's Perspective Vol 1 book cover

    On Animation

    The Director's Perspective Vol 1, 1st Edition

    By Ron Diamond

    Be a fly on the wall as industry leaders Bill Kroyer and Tom Sito take us through insightful face-to-face interviews, revealing, in these two volumes, the journeys of 23 world-class directors as they candidly share their experiences and personal views on the process of making feature animated films…

    eBook – 2019-09-24
    CRC Press

  • Game Design Deep Dive: Platformers book cover

    Game Design Deep Dive

    Platformers, 1st Edition

    By Joshua Bycer

    The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the…

    eBook – 2019-09-20
    CRC Press

3Series in Gaming & Animation

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