E-books: Graphic Arts

  • More Critical Approaches to Comics: Theories and Methods book cover

    More Critical Approaches to Comics

    Theories and Methods, 1st Edition

    Edited by Matthew J. Smith, Matthew Brown, Randy Duncan

    In this comprehensive textbook, editors Matthew J. Brown, Randy Duncan, and Matthew J. Smith offer students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter…

    eBook – 2019-08-20
    Routledge

  • Design Perspectives on Multimodal Documents: System, Medium, and Genre Relations book cover

    Design Perspectives on Multimodal Documents

    System, Medium, and Genre Relations, 1st Edition

    By Matthew David Lickiss

    This volume integrates multimodal theoretical frameworks with those from graphic communication and information design and applies this critical synthesis to the examination of the changes and relationships that occur when multimodal documents are distributed across various means and channels of…

    eBook – 2019-07-01
    Routledge
    Routledge Studies in Multimodality

  • Solving Critical Design Problems: Theory and Practice book cover

    Solving Critical Design Problems

    Theory and Practice, 1st Edition

    By Tania Allen

    Solving Critical Design Problems demonstrates both how design is increasingly used to solve large, complex, modern-day problems and, as a result, how the role of the designer continues to develop in response. With 13 case studies from various fields, including program and product design, Tania…

    eBook – 2019-06-06
    Routledge

  • The World of DC Comics book cover

    The World of DC Comics

    1st Edition

    By Andrew Friedenthal

    The first sustained study of the DC Comics Multiverse, this book explores its history, meanings, and lasting influence. The multiverse is a unique exercise in world-building: a series of parallel and interactive worlds with a cohesive cosmology, developed by various creators over more than 50 years…

    eBook – 2019-04-26
    Routledge
    Imaginary Worlds

  • How Drawings Work: A User-Friendly Theory book cover

    How Drawings Work

    A User-Friendly Theory, 1st Edition

    By Susan C. Piedmont-Palladino

    How Drawings Work cheekily explains that what architects make is information that enables other people to make buildings. That information comes in a variety of forms: drawings by hand and computer, models both physical and virtual, and words as needed. The book reflects in witty prose on the…

    eBook – 2018-12-17
    Routledge

  • The History of Pharmacy: A Selected Annotated Bibliography book cover

    The History of Pharmacy

    A Selected Annotated Bibliography, 1st Edition

    Edited by Gregory Higby, Elaine C. Stroud

    Originally published in 1995, The History of Pharmacy is a critical bibliography of selected information on the history of pharmacy. The book is designed to guide students and academics through the history of science and technology. Topics range from medicine, chemical technology and the economics…

    eBook – 2018-12-12
    Routledge
    Routledge Library Editions: History of Medicine

  • Silverpoint and Metalpoint Drawing: A Complete Guide to the Medium book cover

    Silverpoint and Metalpoint Drawing

    A Complete Guide to the Medium, 1st Edition

    By Susan Schwalb, Tom Mazzullo

    Silverpoint, and metalpoint more generally, is the practice of marking with soft metal on a specifically prepared drawing surface. Practiced for centuries, the artform is experiencing a resurgence in recent years, with contemporary work exploring abstract as well as realist, conceptual as well as…

    eBook – 2018-12-07
    Routledge

  • The Design Student's Journey: understanding How Designers Think book cover

    The Design Student's Journey

    understanding How Designers Think, 1st Edition

    By Bryan Lawson

    Being a professional designer is one of the most intellectually rewarding careers. Learning to become a designer can be tremendous fun but it can also be frustrating and at times painful. What you have to do to become a designer is not often clearly laid out and can seem mysterious. Over the past…

    eBook – 2018-12-07
    Routledge

  • Naptime at the O.K. Corral: Shane's Beginner's Guide to Childhood Ethnography book cover

    Naptime at the O.K. Corral

    Shane's Beginner's Guide to Childhood Ethnography, 1st Edition

    By Sally Campbell Galman

    Shane is back! The beloved heroine of students and faculty alike returns in this third volume of the acclaimed series, focusing on the basic how-to’s and foundations of ethnographic studies of children and childhoods. The book opens with Shane trying to land a post-doc working in a department of…

    eBook – 2018-07-17
    Routledge

  • Art, Media Design, and Postproduction: Open Guidelines on Appropriation and Remix book cover

    Art, Media Design, and Postproduction

    Open Guidelines on Appropriation and Remix, 1st Edition

    By Eduardo Navas

    Art, Media Design, and Postproduction: Open Guidelines on Appropriation and Remix offers a set of open-ended guidelines for art and design studio-based projects. The creative application of appropriation and remix are now common across creative disciplines due to the ongoing recycling and…

    eBook – 2018-06-19
    Routledge

  • The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice book cover

    The Theory and Practice of Motion Design

    Critical Perspectives and Professional Practice, 1st Edition

    Edited by R. Brian Stone, Leah Wahlin

    This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice. Spanning interaction design, product interfaces, kinetic data visualizations,…

    eBook – 2018-06-19
    Routledge

  • The Complete Guide to Perspective Drawing: From One-Point to Six-Point book cover

    The Complete Guide to Perspective Drawing

    From One-Point to Six-Point, 1st Edition

    By Craig Attebery

    Computers can calculate perspective angles and create a drawing for us, but the spontaneity of mark making, the tactile quality of a writing surface, the weight of a drawing instrument, and the immediacy of the human touch are sensations that keep traditional drawing skills perpetually relevant.…

    eBook – 2018-04-17
    Routledge

2Series in Graphic Arts

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