Focal Press: Sound for Media

  • Digital Sampling: The Design and Use of Music Technologies book cover

    Digital Sampling

    The Design and Use of Music Technologies, 1st Edition

    By Paul Harkins

    Digital Sampling is the first book about the design and use of sampling technologies that have shaped the sounds of popular music since the 1980s. Written in two halves, Digital Sampling begins with an exploration of the Fairlight CMI and its use by artists like Kate Bush and Peter Gabriel to…

    Paperback – 2019-09-02 
    Routledge

  • Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach book cover

    Foundations in Sound Design for Interactive Media

    A Multidisciplinary Approach, 1st Edition

    Edited by Michael Filimowicz

    This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented…

    Paperback – 2019-07-12 
    Routledge
    Sound Design

  • Sound Design Theory and Practice: Working with Sound book cover

    Sound Design Theory and Practice

    Working with Sound, 1st Edition

    By Leo Murray

    Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design. A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical…

    Paperback – 2019-06-14 
    Routledge

  • Designing Audio Power Amplifiers book cover

    Designing Audio Power Amplifiers

    2nd Edition

    By Bob Cordell

    This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast. Designing Audio Power Amplifiers begins with power amplifier design basics that a novice can understand and moves all the way through…

    Paperback – 2019-06-04 
    Routledge

  • Accessible Filmmaking: Integrating translation and accessibility into the filmmaking process book cover

    Accessible Filmmaking

    Integrating translation and accessibility into the filmmaking process, 1st Edition

    By Pablo Romero-Fresco

    Translation, accessibility and the viewing experience of foreign, deaf and blind audiences has long been a neglected area of research within film studies. The same applies to the film industry, where current distribution strategies and exhibition platforms severely underestimate the audience that…

    Paperback – 2019-05-23 
    Routledge

  • The Art of Voice Acting: The Craft and Business of Performing for Voiceover book cover

    The Art of Voice Acting

    The Craft and Business of Performing for Voiceover, 6th Edition

    By James Alburger

    The Art of Voice Acting covers all aspects of the craft and business of performing voiceover. This sixth edition is reorganized and completely updated to include the latest information on how to get started in voiceover, performing techniques, setting up a personal recording space, voiceover demos…

    Paperback – 2019-03-28
    Focal Press

  • Game Audio with FMOD and Unity book cover

    Game Audio with FMOD and Unity

    1st Edition

    By Ciarán Robinson

    Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware,…

    Paperback – 2019-03-15
    Routledge

  • Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality book cover

    Beep to Boom

    The Development of Advanced Runtime Sound Systems for Games and Extended Reality, 1st Edition

    By Simon N Goodwin

    Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex…

    Paperback – 2019-02-18
    Routledge
    Audio Engineering Society Presents

  • The Art of Mixing: A Visual Guide to Recording, Engineering, and Production book cover

    The Art of Mixing

    A Visual Guide to Recording, Engineering, and Production, 1st Edition

    By David Gibson

    David Gibson uses 3D visual representations of sounds in a mix as a tool to explain the dynamics that can be created in a mix. This book provides an in-depth exploration into the aesthetics of what makes a great mix. Gibson’s unique approach explains how to map sounds to visuals in order to create…

    Paperback – 2018-12-20
    Routledge

  • Loudspeakers: For Music Recording and Reproduction book cover

    Loudspeakers

    For Music Recording and Reproduction, 2nd Edition

    By Philip Newell, Keith Holland

    Loudspeakers: For Music Recording and Reproduction, Second Edition is a comprehensive guide, offering the tools and understanding needed to cut out the guesswork from loudspeaker choice and set-up. Philip Newell and Keith Holland, with the assistance of Sergio Castro and Julius Newell,…

    Paperback – 2018-11-15
    Routledge
    Audio Engineering Society Presents

  • The Film and Media Creators' Guide to Music book cover

    The Film and Media Creators' Guide to Music

    1st Edition

    By Vasco Hexel

    Music plays an integral role in the experience of film, television, video games, and other media—yet for many directors, producers, and media creators, working with music can be a baffling and intimidating process. The Film and Media Creators’ Guide to Music bridges the gap between musical…

    Paperback – 2018-09-18
    Routledge

  • JavaScript for Sound Artists: Learn to Code with the Web Audio API book cover

    JavaScript for Sound Artists

    Learn to Code with the Web Audio API, 1st Edition

    By William Turner, Steve Leonard

    Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio…

    Paperback – 2017-01-17
    Routledge

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