The Audio Engineering Society Presents series is a collection of titles written by AES members, covering all topics related to Audio Engineering. From music production and recording, to audio forensics and studio design, these books offer cutting-edge insights from world-leading professionals, instructors and scholars working in and around audio industries.
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Download our selection of relevant chapters on game audio and sound design, including the role of audio in interactive environments, non-linear sound design, and how game audio differs from film sound. These have been selected from various books to provide a handy guide to professional audio professionals looking to enhance their skills.
Classical Recording, by Caroline Haigh, John Dunkerley and Mark Rogers
'I cannot imagine a more comprehensively written book about the principles and practicalities of the Decca approach to recorded sound. It is packed with useful facts. The book is essential reading not only for students but also anyone with a true interest in the art and science of recording music is such a way that it connects with the listener. This book will remain relevant for decades to come.' - Simon Eadon, Abbas Records
'This book distils the thoughts and techniques from the pioneers of the business into a definitive reference book for anyone who works in recording or has a passion for recorded music. Wherever you use a microphone, from drum kits to Mahler’s 8th symphony, from bathrooms to concert halls, you’ll discover a wealth of techniques and set ups to help deliver the best musical experience from the kit you have. My aim when recording and mixing is to aim for a specific sound which I hear inside; a specific identity and character which works hand-in-hand with the music. This book is the springboard to help anyone achieve that goal.' - Jonathan Allen
'This is just the sort of book I wished I'd owned when I was starting out 30 years ago!' - Simon Rhodes, Senior Engineer, Abbey Road Studios
'The authorship(s) from three Decca experts draw on their impressive and vast experience to illuminate one of the greatest traditions of classical recording. This book will become the necessary reference for any engineer or producer wishing to gain an understanding of the timeless techniques that can be employed in any modern recording.' - Peter Cobbin and Kirsty Whalley, Such Sweet Thunder
Don't forget to download an Inspection Copy here.
From leading textbooks to trail-blazing supplementary titles, our catalogue of texts for instructors will help you find the resources you need. From music production, to game audio, composing for film, audio electronics and live sound, we've got you covered.
Audio Education: Theory, Culture, and Practice is a groundbreaking volume of 16 chapters exploring the historical perspectives, methodologies, and theoretical underpinnings that shape audio in educational settings. Bringing together insights from a roster of international contributors, this book presents perspectives from researchers, practitioners, educators, and historians. In this interview, we discuss the volume with one of the co-editors, Daniel Walzer.