• Once Upon a Pixel: Storytelling and Worldbuilding in Video Games book cover

    Once Upon a Pixel

    Storytelling and Worldbuilding in Video Games, 1st Edition

    By Eddie Paterson, Timothy Simpson-Williams, Will Cordner

    Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering…

    Paperback – 2019-12-03 
    CRC Press

  • Game Design Deep Dive: Platformers book cover

    Game Design Deep Dive

    Platformers, 1st Edition

    By Joshua Bycer

    The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the…

    Paperback – 2019-10-10 
    CRC Press

  • Dramatic Storytelling & Narrative Design: A Writer’s Guide to Video Games and Transmedia book cover

    Dramatic Storytelling & Narrative Design

    A Writer’s Guide to Video Games and Transmedia, 1st Edition

    By Ross Berger

    This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character…

    Paperback – 2019-09-03
    CRC Press

  • The Art of Game Design: A Book of Lenses, Third Edition book cover

    The Art of Game Design

    A Book of Lenses, Third Edition, 3rd Edition

    By Jesse Schell

    Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also…

    Paperback – 2019-08-27
    A K Peters/CRC Press

  • An Introduction to GameGuru book cover

    An Introduction to GameGuru

    1st Edition

    By Michael Matthew Messina

    GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere…

    Paperback – 2019-08-02
    CRC Press

  • We Deserve Better Villains: A Video Game Design Survival Guide book cover

    We Deserve Better Villains

    A Video Game Design Survival Guide, 1st Edition

    By Jai Kristjan

    We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video…

    Paperback – 2019-06-28
    CRC Press

  • Architectural Approach to Level Design: Second edition book cover

    Architectural Approach to Level Design

    Second edition, 2nd Edition

    By Christopher W. Totten

    Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of…

    Paperback – 2019-05-10
    A K Peters/CRC Press

  • Dungeons and Desktops: The History of Computer Role-Playing Games 2e book cover

    Dungeons and Desktops

    The History of Computer Role-Playing Games 2e, 2nd Edition

    By Matt Barton, Shane Stacks

    Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new…

    Paperback – 2019-05-01
    A K Peters/CRC Press

  • The FORCE Companion: Quick Tips and Tricks book cover

    The FORCE Companion

    Quick Tips and Tricks, 1st Edition

    By Mike Mattesi, Swendly Benilia

    Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dunamism and energy! This book is an expellant companion to the FORCE brand since it delivers hundreds of FORCE drawings with succinct notations, filtered and…

    Paperback – 2019-04-01
    CRC Press
    Force Drawing Series

  • Breaking Out of the Games Industry: Designing Tutorials for Video Games book cover

    Breaking Out of the Games Industry

    Designing Tutorials for Video Games, 1st Edition

    By Matthew M. White

    This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games…

    Paperback – 2019-03-27
    A K Peters/CRC Press

  • AI for Games, Third Edition book cover

    AI for Games, Third Edition

    3rd Edition

    By Ian Millington

    AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition…

    Hardback – 2019-03-26
    CRC Press

  • The Advanced Game Narrative Toolbox book cover

    The Advanced Game Narrative Toolbox

    1st Edition

    By Tobias Heussner

    The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a…

    Paperback – 2019-02-28
    CRC Press

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