Media Studies & Journalism: Media Entertainment

  • The Routledge Companion to Media and Tourism book cover

    The Routledge Companion to Media and Tourism

    1st Edition

    Edited by Maria Månsson, Annæ Buchmann, Cecilia Cassinger, Lena Eskilsson

    The Routledge Companion to Media and Tourism provides a comprehensive overview of the research into the convergence of media and tourism and specifically investigates the concept of mediatized tourism. This companion offers a holistic look at the relationship between media and tourism by drawing…

    Hardback – 2020-06-23 
    Routledge
    Routledge Media and Cultural Studies Companions

  • Authorship as Promotional Discourse in the Screen Industries: Selling Genius book cover

    Authorship as Promotional Discourse in the Screen Industries

    Selling Genius, 1st Edition

    By Leora Hadas

    This book discusses the use of authorship discourses and author figures in the promotion and marketing of media content, dealing with the U.S. mainstream media, including franchise film, network television, and triple-A video games. The research takes a unique approach studying ideas of authorship…

    Hardback – 2020-05-26 
    Routledge
    Routledge Studies in Media and Cultural Industries

  • The Game Production Toolbox book cover

    The Game Production Toolbox

    1st Edition

    By Heather Maxwell Chandler

    This book will take a practical approach to game production and provide tangible techniques, processes, and templates on how to structure a game development pipeline that works for your game and development team. The book will walk readers through each phase of game production (prototyping,…

    Paperback – 2020-05-14 
    CRC Press

  • Theory, Development, and Strategy in Transmedia Storytelling book cover

    Theory, Development, and Strategy in Transmedia Storytelling

    1st Edition

    By Renira Rampazzo Gambarato, Geane Carvalho Alzamora, Lorena Tárcia

    This book explores transmedia dynamics in various facets of fiction and nonfiction transmedia studies. Moving beyond the presentation/definition of transmediality as a field of study, the authors examine novel advancements in the theory, methodological development, and strategic planning of…

    Hardback – 2020-05-13 
    Routledge

  • Transmedia Storytelling in East Asia: The Age of Digital Media book cover

    Transmedia Storytelling in East Asia

    The Age of Digital Media, 1st Edition

    Edited by Dal Yong Jin

    This book offers a thorough investigation of the recent surge of webtoons and manga/animation as the sources of transmedia storytelling for popular culture, not only in East Asia but in the wider global context. An international team of experts employ a unique theoretical framework of media…

    Hardback – 2020-04-23 
    Routledge
    Routledge Research in Digital Media and Culture in Asia

  • The Paradox of Transgression in Games book cover

    The Paradox of Transgression in Games

    1st Edition

    By Torill Elvira Mortensen, Kristine Jørgensen

    The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of…

    Hardback – 2020-03-12 
    Routledge
    Routledge Advances in Game Studies

  • Why We Remake: The Politics, Economics and Emotions of Film and TV Remakes book cover

    Why We Remake

    The Politics, Economics and Emotions of Film and TV Remakes, 1st Edition

    By Lauren Rosewarne

    This examination of film and television remakes focuses explicitly on why – since the dawn of cinema – studios have remade films over and over again. Each chapter provides insight into the business of Hollywood, the motivations of filmmakers and also the pleasures for audiences, and offers a…

    Hardback – 2020-03-11 
    Routledge
    Routledge Advances in Film Studies

  • Hybrid Play: Crossing Boundaries in Game Design, Players Identities and Play Spaces book cover

    Hybrid Play

    Crossing Boundaries in Game Design, Players Identities and Play Spaces, 1st Edition

    Edited by Adriana de Souza e Silva, Ragan Glover-Rijkse

    This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid…

    Hardback – 2020-03-10 
    Routledge
    Routledge Advances in Game Studies

  • Re-scheduling Television in the Digital Era book cover

    Re-scheduling Television in the Digital Era

    1st Edition

    By Hanne Bruun

    This book explores how the television industry is adapting its production culture and professional practises of scheduling to an increasingly non-linear television paradigm, a testing ground where different communicative tools are tried out in a volatile industry. Based on four case studies the…

    Hardback – 2019-12-10
    Routledge
    Routledge Focus on Television Studies

  • Wrestling in Britain: Sporting Entertainments, Celebrity and Audiences book cover

    Wrestling in Britain

    Sporting Entertainments, Celebrity and Audiences, 1st Edition

    By Benjamin Litherland

    At the intersection of sport, entertainment and performance, wrestling occupies a unique position in British popular culture. This is the first book to offer a detailed historical and cultural analysis of British professional wrestling, exploring the shifting popularity of the sport as well as its…

    Paperback – 2019-12-06
    Routledge

  • They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 book cover

    They Create Worlds

    The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982, 1st Edition

    By Alexander Smith

    They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century,…

    Paperback – 2019-11-19
    CRC Press

  • Media & Entertainment Law book cover

    Media & Entertainment Law

    4th Edition

    By Ursula Smartt

    The fourth edition of Media and Entertainment Law has been fully updated, analysing some of the most recent judgments in media law from across the United Kingdom, such as Cliff Richard v the BBC, Max Schrems v Facebook and the Irish Information Commissioner, developments on the ‘right to be…

    Paperback – 2019-10-31
    Routledge

1Series in Media Entertainment

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