• World-Builders on World-Building: An Exploration of Subcreation book cover

    World-Builders on World-Building

    An Exploration of Subcreation, 1st Edition

    Edited by Mark J.P. Wolf

    With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds. From Oz to MUD, Walden to Rockall, all the worlds featured in this…

    Hardback – 2020-05-28 
    Routledge

  • Immersive Journalism as Storytelling: Ethics, Production, and Design book cover

    Immersive Journalism as Storytelling

    Ethics, Production, and Design, 1st Edition

    Edited by Turo Uskali, Astrid Gynnild, Sarah Jones, Esa Sirkkunen

    This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars,…

    Paperback – 2020-05-13 
    Routledge

  • Digital Football Cultures: Fandom, Identities and Resistance book cover

    Digital Football Cultures

    Fandom, Identities and Resistance, 1st Edition

    Edited by Stefan Lawrence, Garry Crawford

    As the digital revolution continues apace, emergent technologies and means of communication present new challenges and opportunities for the football industry. This is the first book to bring together key contemporary debates at the intersection of football studies, leisure studies, and digital…

    Paperback – 2020-05-01 
    Routledge
    Advances in Leisure Studies

  • The Routledge Companion to Media Fandom book cover

    The Routledge Companion to Media Fandom

    1st Edition

    Edited by Melissa A. Click, Suzanne Scott

    The field of fan studies has seen exponential growth in recent years and this companion brings together an internationally and interdisciplinarily diverse group of established scholars to reflect on the state of the field and to point to new research directions. Engaging an impressive array of…

    Paperback – 2020-05-01 
    Routledge
    Routledge Media and Cultural Studies Companions

  • The Game Production Toolbox book cover

    The Game Production Toolbox

    1st Edition

    By Heather Maxwell Chandler

    The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what…

    Paperback – 2020-04-29 
    CRC Press

  • Transmedia Storytelling in East Asia: The Age of Digital Media book cover

    Transmedia Storytelling in East Asia

    The Age of Digital Media, 1st Edition

    Edited by Dal Yong Jin

    This book offers a thorough investigation of the recent surge of webtoons and manga/animation as the sources of transmedia storytelling for popular culture, not only in East Asia but in the wider global context. An international team of experts employ a unique theoretical framework of media…

    Hardback – 2020-04-27 
    Routledge
    Routledge Research in Digital Media and Culture in Asia

  • The Persistence of Code in Game Engine Culture book cover

    The Persistence of Code in Game Engine Culture

    1st Edition

    By Eric Freedman

    With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear…

    Paperback – 2020-04-24 
    Routledge

  • The Multiplayer Classroom: Designing Coursework as a Game book cover

    The Multiplayer Classroom

    Designing Coursework as a Game, 2nd Edition

    By Lee Sheldon

    Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the…

    Paperback – 2020-03-19
    CRC Press

  • Routledge Handbook of Chinese Culture and Society book cover

    Routledge Handbook of Chinese Culture and Society

    1st Edition

    Edited by Kevin Latham

    The Routledge Handbook of Chinese Culture and Society is an interdisciplinary resource that offers a comprehensive overview of contemporary Chinese social and cultural issues in the twenty-first century. Bringing together experts in their respective fields, this cutting-edge survey of the…

    Hardback – 2020-03-12
    Routledge

  • The Discourses of Environmental Collapse: Imagining the End book cover

    The Discourses of Environmental Collapse

    Imagining the End, 1st Edition

    Edited by Alison E. Vogelaar, Brack W. Hale, Alexandra Peat

    In recent years, ‘environmental collapse’ has become an important way of framing and imagining environmental change and destruction, referencing issues such as climate change, species extinction and deteriorating ecosystems. Given its pervasiveness across disciplines and spheres, this edited volume…

    Paperback – 2020-03-04
    Routledge
    Routledge Studies in Environmental Communication and Media

  • Hybrid Play: Crossing Boundaries in Game Design, Players Identities and Play Spaces book cover

    Hybrid Play

    Crossing Boundaries in Game Design, Players Identities and Play Spaces, 1st Edition

    Edited by Adriana de Souza e Silva, Ragan Glover-Rijkse

    This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid…

    Hardback – 2020-02-28
    Routledge
    Routledge Advances in Game Studies

  • The Paradox of Transgression in Games book cover

    The Paradox of Transgression in Games

    1st Edition

    By Torill Elvira Mortensen, Kristine Jørgensen

    The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of…

    Hardback – 2020-02-26
    Routledge
    Routledge Advances in Game Studies

6Series in Video Games

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