• Global Games: Production, Circulation and Policy in the Networked Era book cover

    Global Games

    Production, Circulation and Policy in the Networked Era, 1st Edition

    By Aphra Kerr

    In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original…

    Paperback – 2016-12-21
    Routledge

  • Routledge Handbook of Korean Culture and Society book cover

    Routledge Handbook of Korean Culture and Society

    1st Edition

    Edited by Youna Kim

    The Routledge Handbook of Korean Culture and Society is an accessible and interdisciplinary resource that explores the formation and transformation of Korean culture and society. Each chapter provides a comprehensive and thought-provoking overview on key topics, including: compressed modernity,…

    Hardback – 2016-12-13
    Routledge

  • Routledge Handbook of East Asian Popular Culture book cover

    Routledge Handbook of East Asian Popular Culture

    1st Edition

    Edited by Koichi Iwabuchi, Eva Tsai, Chris Berry

    Since the 1990s there has been a dramatic increase in cultural flows and connections between the countries in the East Asian region. Nowhere is this more apparent than when looking at popular culture where uneven but multilateral exchanges of Japanese, Korean, Taiwanese, Hong Kong and Chinese…

    Hardback – 2016-11-28
    Routledge

  • Inside the Video Game Industry: Game Developers Talk About the Business of Play book cover

    Inside the Video Game Industry

    Game Developers Talk About the Business of Play, 1st Edition

    By Judd Ruggill, Ken McAllister, Randy Nichols, Ryan Kaufman

    Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality…

    Paperback – 2016-11-21
    Routledge

  • Popular Culture and the Austerity Myth: Hard Times Today book cover

    Popular Culture and the Austerity Myth

    Hard Times Today, 1st Edition

    Edited by Pete Bennett, Julian McDougall

    Contemporary popular culture is engaged in a rich and multi-levelled set of representational relations with austerity. This volume seeks to explore these relations, to ask: how does popular culture give expression to austerity; how are its effects conveyed; how do texts reproduce and expose its…

    Hardback – 2016-11-10
    Routledge
    Routledge Research in Cultural and Media Studies

  • Digital Media Sport: Technology, Power and Culture in the Network Society book cover

    Digital Media Sport

    Technology, Power and Culture in the Network Society, 1st Edition

    Edited by Brett Hutchins, David Rowe

    Live broadband streaming of the 2008 Beijing Olympics accounted for 2,200 of the estimated 3,600 total hours shown by the American NBC-Universal networks. At the 2012 London Olympics, unprecedented multi-platforming embraced online, mobile devices, game consoles and broadcast television, with the…

    Paperback – 2016-11-08
    Routledge
    Routledge Research in Cultural and Media Studies

  • Aggression and Violence: A Social Psychological Perspective book cover

    Aggression and Violence

    A Social Psychological Perspective, 1st Edition

    Edited by Brad J. Bushman

    This book provides a broad and contemporary overview of aggression and violence by some of the most internationally renowned researchers in the field. It begins with an integrative theoretical understanding of aggression and shows how animal models shed light on human aggression and violence.…

    Paperback – 2016-10-26
    Routledge
    Frontiers of Social Psychology

  • Subjectivity across Media: Interdisciplinary and Transmedial Perspectives book cover

    Subjectivity across Media

    Interdisciplinary and Transmedial Perspectives, 1st Edition

    Edited by Maike Sarah Reinerth, Jan-Noël Thon

    Media in general and narrative media in particular have the potential to represent not only a variety of both possible and actual worlds but also the perception and consciousness of characters in these worlds. Hence, media can be understood as "qualia machines," as technologies that allow for the…

    Hardback – 2016-10-14
    Routledge
    Routledge Research in Cultural and Media Studies

  • The Rise of Transtexts: Challenges and Opportunities book cover

    The Rise of Transtexts

    Challenges and Opportunities, 1st Edition

    Edited by Benjamin W.L. Derhy Kurtz, Mélanie Bourdaa

    This volume builds on previous notions of transmedia practices to develop the concept of transtexts, in order to account for both the industrial and user-generated contributions to the cross-media expansion of a story universe. On the one hand exists industrial transmedia texts, produced by…

    Hardback – 2016-09-20
    Routledge
    Routledge Research in Cultural and Media Studies

  • Analyzing Digital Fiction book cover

    Analyzing Digital Fiction

    1st Edition

    Edited by Alice Bell, Astrid Ensslin, Hans Rustad

    Written for and read on a computer screen, digital fiction pursues its verbal, discursive and conceptual complexity through the digital medium. It is fiction whose structure, form and meaning are dictated by the digital context in which it is produced and requires analytical approaches that are…

    Paperback – 2016-07-27
    Routledge
    Routledge Studies in Rhetoric and Stylistics

  • The Routledge Companion to Video Game Studies book cover

    The Routledge Companion to Video Game Studies

    1st Edition

    Edited by Mark J.P. Wolf, Bernard Perron

    The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron,…

    Paperback – 2016-04-13
    Routledge

  • Video Games and Gaming Culture book cover

    Video Games and Gaming Culture

    1st Edition

    Edited by Mark J.P. Wolf

    Video and interactive computer games now constitute an enormous industry that rivals television and film. Moreover, gaming is of growing importance in spheres beyond mere entertainment; games and gaming technology are increasingly applied to other ends, including for educational, political, and…

    Hardback – 2016-04-08
    Routledge
    Critical Concepts in Media and Cultural Studies

6Series in Video Games

Product Search