• Understanding Video Games: The Essential Introduction book cover

    Understanding Video Games

    The Essential Introduction, 4th Edition

    By Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca

    From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the…

    Paperback – 2019-09-30
    Routledge

  • Alternate Reality Games: Promotion and Participatory Culture book cover

    Alternate Reality Games

    Promotion and Participatory Culture, 1st Edition

    By Stephanie Janes

    Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs). Historically, ARGs are rooted in advertising as…

    Hardback – 2019-08-13
    Routledge
    Routledge Critical Advertising Studies

  • Digital Ethics: Rhetoric and Responsibility in Online Aggression book cover

    Digital Ethics

    Rhetoric and Responsibility in Online Aggression, 1st Edition

    Edited by Jessica Reyman, Erika M. Sparby

    Digital Ethics delves into the shifting legal and ethical landscape in digital spaces and explores productive approaches for theorizing, understanding, and navigating through difficult ethical issues online. Contributions from leading scholars address how changing technologies and media over the…

    Hardback – 2019-08-12
    Routledge
    Routledge Studies in Rhetoric and Communication

  • A Level Media Studies: The Essential Introduction book cover

    A Level Media Studies

    The Essential Introduction, 1st Edition

    By Pete Bennett, Sarah Casey Benyahia, Jerry Slater

    A Level Media Studies is a comprehensive guide to the subject content of AS and A Level Media Studies, across all examining boards. It is specifically designed to meet the needs of both students and teachers with an accessible writing style, helpful notes on key theories and theorists and a range…

    Paperback – 2019-08-07
    Routledge

  • An Introduction to GameGuru book cover

    An Introduction to GameGuru

    1st Edition

    By Michael Matthew Messina

    GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere…

    Paperback – 2019-08-02
    CRC Press

  • The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay book cover

    The Playful Undead and Video Games

    Critical Analyses of Zombies and Gameplay, 1st Edition

    Edited by Stephen J. Webley, Peter Zackariasson

    This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen…

    Hardback – 2019-07-30
    Routledge
    Routledge Advances in Game Studies

  • Music in the Role-Playing Game: Heroes & Harmonies book cover

    Music in the Role-Playing Game

    Heroes & Harmonies, 1st Edition

    Edited by William Gibbons, Steven Reale

    Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality…

    Paperback – 2019-07-19
    Routledge
    Routledge Music and Screen Media Series

  • Virtual History: How Videogames Portray the Past book cover

    Virtual History

    How Videogames Portray the Past, 1st Edition

    By A. Martin Wainwright

    Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history. The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and…

    Paperback – 2019-07-11
    Routledge

  • Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms book cover

    Building Blocks of Tabletop Game Design

    An Encyclopedia of Mechanisms, 1st Edition

    By Geoffrey Engelstein, Isaac Shalev

    Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks…

    Paperback – 2019-07-11
    CRC Press

  • Japanese Culture Through Videogames book cover

    Japanese Culture Through Videogames

    1st Edition

    By Rachael Hutchinson

    Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression.…

    Hardback – 2019-06-13
    Routledge
    Routledge Contemporary Japan Series

  • Gambling in Everyday Life: Spaces, Moments and Products of Enjoyment book cover

    Gambling in Everyday Life

    Spaces, Moments and Products of Enjoyment, 1st Edition

    By Fiona Jean Nicoll

    The book adopts a critical cultural studies lens to explore the entanglement of government and gambling in everyday life. Its qualitative approach to gambling creates a new theoretical framework for understanding the most urgent questions raised by research and policy on gambling. In the past two…

    Hardback – 2019-06-03
    Routledge
    Routledge Research in Cultural and Media Studies

  • The World of DC Comics book cover

    The World of DC Comics

    1st Edition

    By Andrew Friedenthal

    The first sustained study of the DC Comics Multiverse, this book explores its history, meanings, and lasting influence. The multiverse is a unique exercise in world-building: a series of parallel and interactive worlds with a cohesive cosmology, developed by various creators over more than 50 years…

    Hardback – 2019-05-14
    Routledge
    Imaginary Worlds

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