• 3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines book cover

    3ds Max Basics for Modeling Video Game Assets: Volume 1

    Model a Complete Game Environment and Export to Unity or Other Game Engines, 1st Edition

    By William Culbertson

    A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform…

    Paperback – 2019-04-24
    CRC Press

  • Gaming and the Divine: A New Systematic Theology of Video Games book cover

    Gaming and the Divine

    A New Systematic Theology of Video Games, 1st Edition

    By Frank G. Bosman

    This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant…

    Hardback – 2019-03-29
    Routledge
    Routledge New Critical Thinking in Religion, Theology and Biblical Studies

  • Screening Characters: Theories of Character in Film, Television, and Interactive Media book cover

    Screening Characters

    Theories of Character in Film, Television, and Interactive Media, 1st Edition

    Edited by Johannes Riis, Aaron Taylor

    Characters are central to our experiences of screened fictions and invite a host of questions. The contributors to Screening Characters draw on archival material, interviews, philosophical inquiry, and conceptual analysis in order to give new, thought-provoking answers to these queries. Providing…

    Hardback – 2019-03-12
    Routledge
    AFI Film Readers

  • The Great War and the Moving Image book cover

    The Great War and the Moving Image

    1st Edition

    Edited by Michael Hammond, Adrian Smith

    The Great War and the Moving Image focuses upon the Allied war effort on the Western Front and in the Mediterranean. In doing so, the book addresses topics ranging from how carefully selected images projected a positive portrayal of ambulance trains, through film’s instructional role promoting…

    Paperback – 2019-02-14
    Routledge

  • Game of X Volume 1 and Game of X v.2 Standard set book cover

    Game of X Volume 1 and Game of X v.2 Standard set

    1st Edition

    By Rusel DeMaria

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:…

    Paperback – 2019-02-07
    CRC Press

  • Introduction to Game Analysis book cover

    Introduction to Game Analysis

    2nd Edition

    By Clara Fernández-Vara

    This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that…

    Paperback – 2019-01-29
    Routledge

  • Digital Environments book cover

    Digital Environments

    1st Edition

    Edited by Sidney I. Dobrin

    With the title serving as an umbrella term to distinguish simulated places from real places, Digital Environments signifies a shift in how we think about interactions with places and spaces, both real and simulated. The very idea of digital environments, though, complicates such distinctions,…

    Paperback – 2019-01-21
    Routledge

  • Rethinking Historical Genres in the Twenty-First Century book cover

    Rethinking Historical Genres in the Twenty-First Century

    1st Edition

    Edited by Jaume Aurell

    This book deals with the way historical genres are theorized and practiced in the twenty-first century. In the context of the freedoms inspired by postmodernism and enabled by the development of innovative textual and graphic platforms, new theories of history view genres as flexible living forms…

    Paperback – 2019-01-08
    Routledge

  • Scene Thinking: Cultural Studies from the Scenes Perspective book cover

    Scene Thinking

    Cultural Studies from the Scenes Perspective, 1st Edition

    Edited by Benjamin Woo, Stuart Poyntz, Jamie Rennie

    How is cultural activity shaped by the places where it unfolds? One answer has been found in the ‘scenes perspective’, a development within popular music studies that explains change and transformation within musical practices in terms of the social and institutional histories of scenes. Scene…

    Paperback – 2019-01-08
    Routledge

  • High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition book cover

    High Score! Expanded

    The Illustrated History of Electronic Games 3rd Edition, 3rd Edition

    By Rusel DeMaria

    In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is…

    Paperback – 2018-12-03
    CRC Press

  • A Defense of Simulated Experience: New Noble Lies book cover

    A Defense of Simulated Experience

    New Noble Lies, 1st Edition

    By Mark Silcox

    This book defends an account of the positive psychological, ethical, and political value of simulated human experience. Philosophers from Plato and Augustine to Heidegger, Nozick, and Baudrillard have warned us of the dangers of living on too heavy a diet of illusion and make-believe. But…

    Hardback – 2018-11-30
    Routledge
    Routledge Studies in Contemporary Philosophy

  • The Phenomenology of Real and Virtual Places book cover

    The Phenomenology of Real and Virtual Places

    1st Edition

    Edited by Erik Malcolm Champion

    This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has…

    Hardback – 2018-11-09
    Routledge
    Routledge Studies in Contemporary Philosophy

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