• Reverse Design: Final Fantasy VI book cover

    Reverse Design

    Final Fantasy VI, 1st Edition

    By Patrick Holleman

    The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics…

    Paperback – 2018-09-04
    CRC Press

  • Reverse Design: Diablo II book cover

    Reverse Design

    Diablo II, 1st Edition

    By Patrick Holleman

    The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game:…

    Paperback – 2018-08-28
    CRC Press

  • Reverse Design: Final Fantasy VII book cover

    Reverse Design

    Final Fantasy VII, 1st Edition

    By Patrick Holleman

    The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important…

    Paperback – 2018-08-28
    CRC Press

  • The Business of Gamification: A Critical Analysis book cover

    The Business of Gamification

    A Critical Analysis, 1st Edition

    Edited by Mikolaj Dymek, Peter Zackariasson

    At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations…

    Paperback – 2018-08-06
    Routledge
    Routledge Advances in Management and Business Studies

  • Video Games: A Medium That Demands Our Attention book cover

    Video Games

    A Medium That Demands Our Attention, 1st Edition

    Edited by Nicholas David Bowman

    This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video…

    Hardback – 2018-07-27
    Routledge
    Electronic Media Research Series

  • Working with Video Gamers and Games in Therapy: A Clinician's Guide book cover

    Working with Video Gamers and Games in Therapy

    A Clinician's Guide, 1st Edition

    By Anthony M. Bean

    Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular…

    Paperback – 2018-06-21
    Routledge

  • Media Across Borders: Localising TV, Film and Video Games book cover

    Media Across Borders

    Localising TV, Film and Video Games, 1st Edition

    Edited by Andrea Esser, Iain Robert Smith, Miguel Á. Bernal-Merino

    What happened when Sesame Street and Big Brother were adapted for African audiences? Or when video games Final Fantasy and Assassins’ Creed were localized for the Spanish market? Or when Sherlock Holmes was transformed into a talking dog for the Japanese animation Sherlock Hound? Bringing together…

    Paperback – 2018-06-01
    Routledge

  • Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice book cover

    Digital Games as History

    How Videogames Represent the Past and Offer Access to Historical Practice, 1st Edition

    By Adam Chapman

    This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what…

    Paperback – 2018-04-25
    Routledge

  • Role-Playing Game Studies: A Transmedia Approach book cover

    Role-Playing Game Studies

    A Transmedia Approach, 1st Edition

    Edited by Sebastian Deterding, José Zagal

    This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors…

    Paperback – 2018-04-18
    Routledge

  • Digital Gambling: Theorizing Gamble-Play Media book cover

    Digital Gambling

    Theorizing Gamble-Play Media, 1st Edition

    By César Albarrán-Torres

    This book develops the concept of "gamble-play media", describing how some gambling and gambling-like practices are increasingly mediated by digital technologies. Digital gambling brings gambling closer to the practices and features of videogames, as audio-visual simulations structure users’…

    Hardback – 2018-04-06
    Routledge
    Routledge Studies in New Media and Cyberculture

  • The Routledge Companion to Media and Fairy-Tale Cultures book cover

    The Routledge Companion to Media and Fairy-Tale Cultures

    1st Edition

    Edited by Pauline Greenhill, Jill Terry Rudy, Naomi Hamer, Lauren Bosc

    From Cinderella to comic con to colonialism and more, this companion provides readers with a comprehensive and current guide to the fantastic, uncanny, and wonderful worlds of the fairy tale across media and cultures. It offers a clear, detailed, and expansive overview of contemporary themes and…

    Hardback – 2018-04-05
    Routledge
    Routledge Media and Cultural Studies Companions

  • The Routledge Handbook of Digital Writing and Rhetoric book cover

    The Routledge Handbook of Digital Writing and Rhetoric

    1st Edition

    Edited by Jonathan Alexander, Jacqueline Rhodes

    This handbook brings together scholars from around the globe who here contribute to ourunderstanding of how digital rhetoric is changing the landscape of writing. Increasingly, all of usmust navigate networks of information, compose not just with computers but an array ofmobile devices,…

    Hardback – 2018-04-05
    Routledge
    Routledge Handbooks in Communication Studies

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