• The Multiplayer Classroom: Designing Coursework as a Game book cover

    The Multiplayer Classroom

    Designing Coursework as a Game, 2nd Edition

    By Lee Sheldon

    Discover how to engage your students and raise their grades and attendance in your classroom. This is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students…

    Hardback – 2020-03-30 
    CRC Press

  • Transmedia Storytelling in East Asia: The Age of Digital Media book cover

    Transmedia Storytelling in East Asia

    The Age of Digital Media, 1st Edition

    Edited by Dal Yong Jin

    This book offers a thorough investigation of the recent surge of webtoons and manga/animation as the sources of transmedia storytelling for popular culture, not only in East Asia but in the wider global context. An international team of experts employ a unique theoretical framework of media…

    Hardback – 2020-04-23 
    Routledge
    Routledge Research in Digital Media and Culture in Asia

  • The Persistence of Code in Game Engine Culture book cover

    The Persistence of Code in Game Engine Culture

    1st Edition

    By Eric Freedman

    With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear…

    Paperback – 2020-04-24 
    Routledge

  • The Game Production Toolbox book cover

    The Game Production Toolbox

    1st Edition

    By Heather Maxwell Chandler

    The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what…

    Paperback – 2020-04-29 
    CRC Press

  • Digital Football Cultures: Fandom, Identities and Resistance book cover

    Digital Football Cultures

    Fandom, Identities and Resistance, 1st Edition

    Edited by Stefan Lawrence, Garry Crawford

    As the digital revolution continues apace, emergent technologies and means of communication present new challenges and opportunities for the football industry. This is the first book to bring together key contemporary debates at the intersection of football studies, leisure studies, and digital…

    Paperback – 2020-05-01 
    Routledge
    Advances in Leisure Studies

  • The Routledge Companion to Media Fandom book cover

    The Routledge Companion to Media Fandom

    1st Edition

    Edited by Melissa A. Click, Suzanne Scott

    The field of fan studies has seen exponential growth in recent years and this companion brings together an internationally and interdisciplinarily diverse group of established scholars to reflect on the state of the field and to point to new research directions. Engaging an impressive array of…

    Paperback – 2020-05-01 
    Routledge
    Routledge Media and Cultural Studies Companions

  • Immersive Journalism as Storytelling: Ethics, Production, and Design book cover

    Immersive Journalism as Storytelling

    Ethics, Production, and Design, 1st Edition

    Edited by Turo Uskali, Astrid Gynnild, Sarah Jones, Esa Sirkkunen

    This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars,…

    Paperback – 2020-05-13 
    Routledge

  • World-Builders on World-Building book cover

    World-Builders on World-Building

    1st Edition

    Edited by Mark J.P. Wolf

    With contributions from a distinguished group of world-builders, including academics, writers and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds. From Oz to MUD, Walden to Rockall, all the worlds featured in this…

    Hardback – 2020-05-28 
    Routledge

6Series in Video Games

Product Search