Walk through actual game levels and explore topics, such as interactive sound design, adaptive music, looping, 3d sound, and many other game specific audio issues.
This freely available iOS book companion app to The Essential Guide to Game Audio allows users to walk through actual game levels created in Unity with interactivity and voice-over explanations. Also included are video tutorials, word searches, quizzes, and more! Learn from video tutorials ranging from audio workflow, Unity implementation, FMOD to panel talks from industry professionals. Explore game audio implementation in actual game levels to understand dynamic 3D audio environments, trigger events and more. Quiz yourself on everything from game audio basics, music composition, middleware, web and mobile games and getting a job in sound for games.
Plus 4 Word Searches!
Steve Horowitz is perhaps best known as a composer and producer for his original soundtrack to the Academy Award-nominat film, Super Size Me. Noted as an expert in the field of sound for games, he has worked on hundreds of titles, including a ten year run as the audio director at Nickelodeon Digital, where he garnered both Webby and Broadcast Design awards. Horowitz also has a Grammy Award in recognition of his engineering work on the multi-artist release, "True Life Blues: The Songs of Bill Monroe [Sugar Hill]" “Best Bluegrass Album" (1996). Follow Steve at: www.thecodeinternational.com.
Scott Looney has been helping students understand the basic concepts and practices behind the creation of content for interactive media and games for over ten years. He pioneered interactive online audio courses for the Academy of Art University, and has also taught at Ex'pression College, Cogswell College, and Pyramind Training. As a musician and composer, he has created compelling sounds for audiences, game developers and ad agencies alike across a broad spectrum of genres and styles, from contemporary music to experimental noise. Follow Scott at: www.scottrlooney.com
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you…
Paperback – 2014-03-17
Here you will find further interactive examples, lesson plans and much more for students and teachers!