1st Edition

Game Audio with FMOD and Unity

By Ciarán Robinson Copyright 2019
    278 Pages
    by Routledge

    278 Pages
    by Routledge

    Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.

    All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design.

    Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.

    Contents

    List of Figures

    Preface

    Chapter 1: Game Engines

    Chapter 2: Audio Middleware

    Chapter 3: Game Audio vs Film Sound

    Chapter 4: Getting Started with FMOD

    Chapter 5: Looping

    Chapter 6: 2D vs 3D Sound

    Chapter 7: Getting Started in Unity

    Chapter 8: Level Building in Unity

    Chapter 9: Exploring the Game Environment

    Chapter 10: Integrating FMOD and Unity

    Chapter 11: Interactive Game Objects

    Chapter 12: Crate Sounds

    Chapter 13: Putting the "S" into FPS

    Chapter 14: Changing Footsteps

    Chapter 15: The Enemies Shoot Back

    Chapter 16: Parameters

    Chapter 16b: Parameters 2

    Chapter 16b: Bonus Chapter – Parameters 2

    Chapter 17: Signal Routing in FMOD

    Chapter 18: FMOD Effect Plugins

    Chapter 19: Ambience and Transceivers

    Chapter 20: Real-Time Mixing

    Chapter 21: Mix Snapshots

    Chapter 22: The Health System

    Chapter 23: Game Over Man!

    Chapter 24: Game Music Part 1 – Variation

    Chapter 25: Game Music Part 2 – Parameter Control

    Chapter 26: Setting Up Unity for Music

    Chapter 27: Mixing the Game – Sidechains

    Chapter 28: Optimizing the Game

    Chapter 29: Building the Game

    Index

    Biography

    Ciarán Robinson has over 20 years’ experience in teaching Audio Production, and has developed and delivered degree courses for universities and colleges. His original background is in TV, film, music, and studio electronics, as well as in video production and editing. For the past three years he has worked in online education, where he developed courses on Game Audio, as well as working with industry professionals to produce courses on Film Making and Visual Effects. Ciarán has written technical articles and equipment reviews for several magazines and websites, and currently runs a small video production studio, where he creates training and tutorial videos.