1st Edition

Real Sound Synthesis for Interactive Applications

By Perry R. Cook Copyright 2003
    282 Pages
    by A K Peters/CRC Press

    282 Pages
    by A K Peters/CRC Press

    Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices.

    Links to code examples and sound files can be found on the Downloads/Updates tab.

    Introduction 1. Digital Audio Signals 2. Sampling (Wavetable) Synthesis 3. Digital Filters 4. Modal Synthesis 5. The Fourier Transform 6. Spectral Modeling and Additive Synthesis 7. Subband Vocoders and Filterbanks 8. Subtractive Synthesis and LPC 9. Strings and Bars 10. Nonlinearity, Waveshaping, FM 11. Tubes and Air Cavities 12. Two and Three Dimensions 13. FOFs, Wavelets, and Particles 14. Exciting and Controlling Sound Models 15. Walking Synthesis: a Complete System 16. Examples, Systems, and Applications A. DFT, Convolution, and Transform Properties B. The Ideal String C. Acoustic Tub D. Sound Examples and Code E. The Synthesis Toolkit in C + +

    Biography

    Perry R. Cook