1st Edition

Interpersonal Positioning in English as a Lingua Franca Interactions

By Svitlana Klötzl, Birgit Swoboda Copyright 2020
    180 Pages 2 B/W Illustrations
    by Routledge

    178 Pages 2 B/W Illustrations
    by Routledge

    This book offers a critical reflection on interpersonal positioning across both large- and small-scale contexts and highlights the multi-faceted nature of intercultural communication in today’s global world. The volume establishes positioning primarily as the negotiation of interpersonal relationships, and draws on concepts from across disciplines by way of reappraisal before applying them to two specific domains: MMORPGs (Massively Multiplayer Online Role-Playing Games) and private ELF couple interaction. While acknowledging and showcasing the unique features of positioning in these two contexts, Klötzl and Swoboda point to their commonalities by looking at how language and specifically English is used as a communicative resource in lingua franca situations. The book also identifies new directions for future methodological innovations in that it demonstrates how the same interaction can be looked at in methodologically-different ways and how the authors’ own positions projected on to such interaction create an integrated tri-partite perspective on the two domains. Shedding light on interpersonal positioning in different contexts and in turn on global communication more generally, this book will be of particular interest to students and researchers in discourse analysis, pragmatics, computer-mediated communication, sociolinguistics, and applied linguistics.

    Table of Contents

    Chapter One



    INTRODUCTION: from text to discourse



    Why English as a lingua franca?



    Why ingame (disembodied) interaction?



    Why ELF couple interaction?



    Two domains – the same basic issues



    Outline



    Chapter Two



    THE DISCOURSE OF ELF



    Channel



    Code



    Context



    Participants



    Conclusion



    Chapter Three



    COMMUNICATION AS POSITIONING



    Communication as "a meaningful whole"



    Positioning as polyphony



    Bakhtin’s voice



    Positioning as Bakhtin’s dialogicality



    Positioning Theory



    Positioning in the social sciences



    Positioning and the face



    Positioning as politeness: personal wants and other motivations



    Positioning as involvement and independence: pro-social and relational approaches



    The co-operative and territorial imperatives



    Conclusion



    Chapter Four



    POSITIONING AS POLYPHONIC METHODOLOGICAL APPROACH



    Methodological issues: "a paradox of irreducible subjectivity"



    Research design: triangulated inquiry



    Gamer-participants



    Couples-participants



    Couple 1. Nargiz (Ukrainian) and Dan (French) (C1/ua-fr)



    Couple 2. Sue (Israeli) and Henry (Austrian) (C2/il-au)



    Couple 3. Sandy (Italian) and Peter (Austrian) (C3/it-au)



    Couple 4. Monica (Austrian) and Patrick (Czech) (C4/au-cz)



    Couple 5. Anna (Austrian) and Paul (Hungarian) (C5/au-hu)



    Ingame data



    Third-person data: self-compiled corpus of ingame and out-game interaction



    Second-person data: questionnaire



    First-person data: critical incident log



    Couple data



    Third-person data: corpus of couples’ self-recordings



    Second-person data: interviews and participants’ comments



    First-person data: the researcher’s diary and field notes



    Summary and conclusion



    Chapter Five



    DISEMBODIED COMMUNICATION: Positioning in computer-mediated gaming discourse



    Introduction



    MMORPGs and its communication



    Communication channels and their functions



    Aspects and challenges



    Places and positions in gaming



    The gamers' motivations



    Finding place and assigning place



    Ingame positioning



    LFG (Looking for group) sequences: finding help and grouping ingame



    Trolling



    Griefing



    Wiping: the death of all party members



    Conclusion



    Chapter Six



    A LOVE AFFAIR WITH ELF: positioning as interpersonal dynamics in ELF couple discourse



    Introduction



    "What מאמי /mami/?": achieving meaning in couple talk



    "Schatzi what does your mother do there eigentlich": use of language to the pragmatic effect of togetherness



    "This dog is a topic": ‘others’ as interactional resource in the process of establishing coupleness



    "Lustig mein mann ist": intertextuality as an interactive resource in ELF couple talk



    "Mucho bueno": achieving ‘coupleness’ through representational function of couples’ ELF



    Conclusion: ELF as "refuge in this little world of ours"



    Chapter Seven



    CONCLUSION: Positioning as a universal process of human communication





     



    Biography

    Svitlana Klötzl received her PhD from the University of Vienna. Her research interests include discourse analysis, English as a lingua franca, applied linguistics, and private couple interaction. Her publications include articles in Journal of English as a Lingua Franca, Discourse and interaction, and a chapter in Globalisation: Myth or Reality?





    Birgit Swoboda is a freelance researcher publishing and presenting on language use in computer-games. She studied English Linguistics and History at the University of Vienna and holds a PhD degree (thesis title: L2P n00b – The pragmatics of positioning in MMORPGs). Her research focus is CMC, politeness and positioning theory.