1st Edition

Lighting for Animation The Art of Visual Storytelling

    272 Pages 256 Color Illustrations
    by Routledge

    272 Pages
    by Routledge

    Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on:

     

    • Creating mood and storytelling through lighting

    • Using light to create visual shaping

    • Directing the viewer’s eye with light and color

    • Gathering and utilizing reference images

    • Successfully lighting and rendering workflows

    • Render layers and how they can be used most effectively

    • Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence

    • Material properties and their work with lighting

    • Compositing techniques essential for a lighter

    • A guide on how to start your career and achieve success as a lighting artist

     

    This book is not designed to teach software packages—there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs.  That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful. 

     

    Key Features

    • Stunning examples from a variety of films serve to inspire and inform your creative choices.

    • Unique approach focuses on using lighting as a storytelling tool, rather than just telling you which buttons to press.

    • Comprehensive companion website contains lighting exercises, assets, challenges, and further resources to help you expand your skillset.

    Acknowledgments

    Introduction

    Chapter 1: Why We Light

    The Role of Lighting

    Creating Visual Shaping

    Directing the Viewer’s Eye

    Interview with Chris Wedge – Director :: Blue Sky Studios

    Chapter 2: Observing the World Around Us

    Gathering Reference

    Processing Reference

    Utilizing Reference

    Interview with Sharon Callahan - Lighting Director of Photography :: Pixar Animation Studios

    Chapter 3: The Lighter’s Toolbox

    Common CG Lights

    Basic Properties of Light

    Shadows

    Interview with Andrew Beddini – Technical Supervisor of Imaging :: Blue Sky Studios

    Chapter 4: The Lighter’s Workflow

    Pre-Lighting

    Understanding the Roles of Each Light

    Let There Be Light!

    Render Layers

    Render Workflow

    Interview with Mike Knapp – Art Director :: Blue Sky Studios

    Chapter 5: Dissecting a Well-Lit Shot

    Telling the Story By Emphasizing the Mood

    Directing the Viewer’s Eye

    Visual Shaping

    Interview with Josh Staub – Visual Effects Supervisor & Lighting Supervisor :: Walt Disney Animation Studios

    Chapter 6: Lighting Scenarios

    Character Lighting

    Eyes

    Interior Lighting

    Exterior Lighting

    Interview with Haji Uesato :: Blue Sky Studios

    Chapter 7: Materials and Compositing

    Materials

    Simulating Specific Materials

    Compositing

    Layering

    The Final Touches

    Interview with Brian Hill – Materials Supervisor :: Blue Sky Studios

    Chapter 8: Honing the Artistic Eye

    Image Breakdowns

    Interview with Gabriel Portnoff – CG Supervisor :: Dreamworks Animation

    Chapter 9: Lighting Walkthroughs

    Lighting Scenario One :: Character Beauty Lighting

    Lighting Scenario Two :: Character and Environment

    Lighting Scenario Three :: Multiple Characters

    Interview with Yann Mabille – Creative Director/Partner :: Interstate

    Chapter 10: Master Lighting

    Look Development and Master Lighting

    Creating a Clean Rig

    Interview with Eldar Cholich– Lighting Lead :: Blue Sky Studios

    Interview with Kurt Kaminski – Lighter :: Walt Disney Animation Studios

    Chapter 11: Closing Statements

    Getting Started as a Lighting Artist

    Thriving in the Industry

    Interview with Deb Stone – Manager, Talent Development :: Blue Sky Studios

    Biography

    P. Jasmine Katatikarn is a Senior Lighting Technical Director at Blue Sky Studios. She holds a B.A. in economics/art history from Vassar College and received her Master of Science in Digital Imaging and Design degree from NYU. After graduate school, she began working in the field of 3D medical visualization and moved onto vfx/commercial work, working at The Mill, Framestore, and Rhinofx for seven years before moving into feature animated film work at Blue Sky Studios.  Her lighting credits include Peanuts, Rio 2, Epic, Ice Age: Continental Drift, Rio, Ice Age: Dawn of the Dinosaurs, Ghost Town, and The Nanny Diaries.

    Michael Tanzillo is a Senior Lighting Technical Director at Blue Sky Studios. He began his career as a photographer and studio artist after completing his BFA degree in Photography from Ohio State. Michael switched his career focus and freelanced as a 3D artist before attending the Savannah College of Art and Design and receiving his MFA in Visual Effects.  In 2008, Michael joined the lighting team at Blue Sky Studios and his lighting credits include Peanuts, Rio 2, Epic, Ice Age: Continental Drift, Rio, Scrat’s Continental Crack-up, and Ice Age: Dawn of the Dinosaurs.  Michael has also been credited as a compositing artist on multiple projects.  

    In 2012, Jasmine and Michael co-founded the online school tdu (www.td-u.com).  Together they teach lighting courses and develop web-based curriculum in multiple disciplines to train students on the artistic side of animation and visual effects.