1st Edition

Write Your Way into Animation and Games Create a Writing Career in Animation and Games

Edited By Christy Marx Copyright 2010
    424 Pages 39 B/W Illustrations
    by Routledge

    424 Pages
    by Routledge

    Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project.

    Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer.

    Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides:

    Digital Storytelling, Second Edition by Carolyn Handler Miller

    Animation Writing and Development by Jean Ann Wright

    Writing for Animation, Comics, and Games by Christy Marx

    Story and Simulations for Serious Games by Nick Iuppa and Terry Borst

    Writing for Multimedia and the Web, Third Edition by Timothy Garrand

    Introduction: Introduction to Animation Writing

    1 Marx Writingfor Animation, Comics and Games: Animation terminology

    2 Marx Writingfor Animation, Comics and Games: The Basics

    3 Wright: Animation Writing and Development: Basic Animation Writing Structure

    4 Wright: Animation Writing and Development: Developing Characters

    5 Wright: Animation Writing and Development: Comedy and Gag Writing

    6 Wright: Animation Writing and Development: The Animation Feature

    7 Wright: Animation Writing and Development: The Pitch

    8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering

    9 Wright: Animation Writing and Development: Agents, Networking and Finding Work

    Marx Introduction: Introduction to Game Writing

    10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design

    11 Miller: Digital Storytelling: Interactivity and its Effects

    12 Miller: Digital Storytelling: Old Tools/New Tools

    13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer

    14 Miller Digital Storytelling: Creating a Work of Digital Storytelling

    15 Marx: Writingfor Animation, Comics and Games: the Script Format

    16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting

    17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative

    18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative

    19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge

    20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play

    21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management

    22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play

    23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games

    24 Miller: Digital Storytelling: Working as a Digital Storyteller

    25 Miller: Digital Storytelling: Creating Your Own Showcase

    26 Marx: Writingfor Animation, Comics and Games: Breaking & Entering

    Biography

    Based in Los Angeles, California.Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and the Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.