1st Edition
Interactive Storytelling Techniques for 21st Century Fiction
By Andrew Glassner
Copyright 2004
528 Pages
by
A K Peters/CRC Press
528 Pages
by
A K Peters/CRC Press
528 Pages
by
A K Peters/CRC Press
Also available as eBook on:
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.
Part I: Introduction; 1: People, Stories, and Games; Part II: Story Structure; 2: Character; 3: Plot; 4: Story Technique; Part III: Game Structure; 5: Game Experience; 6: Rules and Scoring; 7: Gameplay; Part IV: Merging Stories and Games; 8: Structures; 9: Branching and Hypertext Narratives; 10: Common Pitfalls; 11: First Steps; Part V: Story Environments; 12: Story Environments; 13: Designing for Participation; 14: Experiments
Biography
Andrew Glassner
"First, this is a book that everybody who wants to make compelling games should read..." -Slashdot.org, October 2004