1st Edition

3D Technology in Fine Art and Craft Exploring 3D Printing, Scanning, Sculpting and Milling

By Bridgette Mongeon Copyright 2016
    328 Pages
    by Routledge

    328 Pages
    by Routledge

    The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D.

    • Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways
    • Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums
    • Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology
    • Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net

    Foreword



    Preface



    Introduction



    Primer



    A World Turned Upside Down



    Collecting Data- 3D Scanning, photogrammetry and more



    3D Modeling and Sculpting



    3D Printing



    CNC Milling



    Foundry of the Future



    Copyrights and 3D Technology



    Education and 3D



    Resources

    Biography

    Bridgette Mongeon is a master sculptor with over 20 years of experience in figurative sculpture. She writes and often lectures about the arts, technology and marketing in the arts and holds a Master of Fine Arts degree in combining 3D Technology and Fine Arts from Goddard College. She is a contributing author of Digital Sculpting with Mudbox: Essential Tools and Techniques for Artists and is the host of the Art and Technology podcasts.