1st Edition

Becoming a Video Game Artist From Portfolio Design to Landing the Job

By John Pearl Copyright 2017
    248 Pages 92 Color Illustrations
    by CRC Press

    The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.

    About this Book

    About the Author

    Chapter 1- Introduction

    Chapter 2 – General Portfolio theory and application

    Chapter 3 – Animator

    Chapter 4 – Character Artist

    Chapter 5 – Concept Artist

    Chapter 6 – Environment Artist

    Chapter 7 – Technical Artist

    Chapter 8– User Interface Artist

    Chapter 9 – Visual Effects Artist

    Chapter 10 – Application and Interviewing

    Chapter 11 – The Job and Career Growth

    Biography

    John Pearl is the Design Director and a co-founder of Gunfire Games. He has worked in AAA game development for the last 17 years. He has recently worked on titles such as Chronos, Herobound: Spirit Champion and Darksiders II: Deathinitive Edition. He is a lifelong gamer and still finds time in his busy schedule to stay up with the latest games as well as playing classic ones.

    Previously he worked at Crytek USA as the Character Art Director. Prior to that he worked at Vigil Games in many different art roles from Environment Art Director to Studio Technical Art Director; performing in crucial art roles on Darksiders, Darksiders 2 and Dark Millennium Online. He has spent the bulk of his time leading Environmental, Character and Technical Art teams but has also worked closely with many Animators, UI Artists and Visual Effects Artists. While leading large internal teams he also worked with multiple outsourcing firms providing them with technical documentation on process and methodology, in addition to artistic feedback and direction.

    In his time in the game industry he has reviewed many hundreds of portfolios and interviewed countless art candidates. He created an Internship program at Vigil Games in addition to mentoring and training numerous young artists; many of whom have gone on to have successful careers in games.