393 Pages
by
A K Peters/CRC Press
Also available as eBook on:
For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque X Framework makes game development even easier, wi
Foreword, I: Introduction to Torque X, II: Programming with Torque X, III: 2D Game Programming, V: Finishing the Game
Biography
John Kanalakis is the owner of EnvyGames, an independent game development studio that produces games and tools for Xbox 360, Windows, Mac OS X, the Web, and iPhone. He has over fifteen years of hands-on technical leadership and product development experience with software technologies and has ten patents pending related to user interface design.