1st Edition

Multiplayer Gaming and Engine Coding for the Torque Game Engine

By Edward F. Maurina Copyright 2008
    450 Pages
    by A K Peters/CRC Press

    Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.

    Acknowledgments, Chapter 1. Introduction, Chapter 2. Torque Multiplayer Games Primer, Chapter 3. Game Connections, Chapter 4. Servers, Chapter 5. Communications, Chapter 6. Game Phases and Organization, Chapter 7. Artificial Intelligence, Chapter 8. Collision Detection and Response, Chapter 9. Containers and Ray Casting, Chapter 10. Introduction to Engine Coding, Chapter 11. Creating and Using New Game Classes, Chapter 12. It’s Broken! Debugging Torque, Chapter 13. It’s Slow! Performance Profiling, Chapter 14. I’m Stuck! Getting Help, Appendix A. Glossary of Terms, Appendix B. Essential References

    Biography

    Edward F. Maurina III is the co-owner and lead designer of Roaming Gamer, LLC, an independent game studio and developer of educational products.  

    " ""Game programmers receive an in-depth, advanced guide to getting the most out of the Torque Game Engine, and [the book] comes from a long-time Torque programmer and trainer who knows his stuff. Discussions and descriptions of the components of the program teach [readers] how to make better games – and even how to modify the engine and source code itself. Computer libraries strong in gaming will know of Torque – and will value this important guide."" -California Bookwatch, August 2008
    ""The Torque gaming engine has much potential to offer developers. 'Multiplayer Gaming and Engine Coding for the Torque Game Engine' is a reference manual focusing on the titular subjects and how the Torque game engine can be used to create remarkable games. Not for beginners, the book assumes basic familiarity with Torque, and the advanced approach will be appreciated by those who want to get right to learning new techniques instead of reviewing old ones. An accompanying CD-ROM is included to assist the learning experience, making Multiplayer Gaming and Engine Coding for the Torque Game Engine a must for aspiring Torque masters."" -Library Bookwatch, September 2008"