Arts Products

  • Acoustics and Psychoacoustics

    5th Edition

    By David M. Howard, Jamie Angus

    Paperback – 2016-01-16 
    Focal Press

  • Made in Latin America

    Studies in Popular Music

    Edited by Julio Mendívil, Christian Spencer Espinosa

    Made in Latin America serves as a comprehensive introduction to the history, sociology, and musicology of contemporary Latin American popular music. Each essay, written by a leading scholar of Latin American music, covers the major figures, styles, and social contexts of…

    Hardback – 2016-01-15 
    Routledge Global Popular Music Series

  • The Stage Lives of Animals

    Zooesis and Performance

    Edited by Una Chaudhuri

    Paperback – 2016-01-15 

  • Craft Notes for Animators

    By Ed Hooks

    Paperback – 2016-01-15 

  • The First German Theatre

    Schiller, Goethe, Kleist and Büchner in Performance

    By Michael Patterson

    First published in 1990. The book surveys of the development of German theatre from a market sideshow into an important element of cultural life and political expression. It examines Schiller as ‘theatre poet’ at Mannheim, Goethe’s work as director of the court theatre at Weimar, and then traces…

    Hardback – 2016-01-15 

  • Beginning Design Technology

    By Mike Christenson

    Beginning Design Technology introduces how design technologies work together, including tools, materials, and software, such as Adobe Photoshop, Adobe Illustrator, Autodesk AutoCAD, and others. It teaches you how to think about each design tool, whether a software program or physical modelmaking,…

    Paperback – 2016-01-14 

  • TV Outside the Box

    Trailblazing in the Digital Television Revolution

    By Neil Landau

    TV Outside the Box: Trailblazing in the Digital Television Revolution explores the new and exploding universe of on-demand, OTT (Over the Top) networks: Netflix, Amazon, Hulu, Crackle, CW Seed, Vimeo, AwesomenessTV, and many more. Featuring in-depth conversations with game-changing content creators…

    Paperback – 2016-01-11 
    Focal Press

  • The Art of Fluid Animation

    By Jos Stam

    Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid…

    Paperback – 2016-01-07 
    A K Peters/CRC Press

  • Fundamentals of Computer Graphics, Fourth Edition

    By Steve Marschner, Peter Shirley

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information…

    Hardback – 2016-01-06 
    A K Peters/CRC Press

  • A New Economic Theory of Public Support for the Arts

    Evolution, Veblen and the predatory arts

    By Arnaldo Barone

    Should the arts receive public support? Can the arts survive in a modern capitalist society? Can economics shed light on the nature of public support, and whether there is a rationale for public intervention? This book undertakes to examine these questions as it explores the ways government and…

    Hardback – 2016-01-06 
    Routledge Advances in Heterodox Economics

  • Game Environment Art

    A Path to the Games Industry

    By Alex Damarjian

    Paperback – 2016-01-04 
    Focal Press

  • Becoming a Video Game Artist

    From Portfolio Design to Landing the Job

    By John Pearl

    Paperback – 2016-01-04 
    Focal Press
    Focal Press Game Design Workshops

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