Animation Products

  • Filming the Fantastic with Virtual Technology

    Filmmaking on the Digital Backlot, 1st Edition

    By Mark Sawicki, Juniko Moody

    This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post…

    Paperback – 2020-04-14 
    Routledge

  • The History of Chinese Animation II

    1st Edition

    Edited by Lijun Sun

    China has been one of the first countries to develop its own aesthetic for dynamic images and to create animation films with distinctive characteristics. In recent years, however, and subject to the influence of Western and Japanese animation, the Chinese animation industry has experienced several…

    Hardback – 2020-03-10 
    Routledge
    China Perspectives

  • The History of Chinese Animation

    1st Edition

    Edited by Lijun Sun

    China has been one of the first countries to develop its own aesthetic for dynamic images and to create animation films with distinctive characteristics. In recent years, however, and subject to the influence of Western and Japanese animation, the Chinese animation industry has experienced several…

    Hardback – 2020-03-10 
    Routledge
    China Perspectives

  • The History of Chinese Animation I

    1st Edition

    Edited by Lijun Sun

    China has been one of the first countries to develop its own aesthetic for dynamic images and to create animation films with distinctive characteristics. In recent years, however, and subject to the influence of Western and Japanese animation, the Chinese animation industry has experienced several…

    Hardback – 2020-03-10 
    Routledge
    China Perspectives

  • Once Upon a Pixel

    Storytelling and Worldbuilding in Video Games, 1st Edition

    By Eddie Paterson, Timothy Simpson-Williams, Will Cordner

    Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering…

    Paperback – 2019-11-20 
    CRC Press

  • Game Design Deep Dive

    Platformers, 1st Edition

    By Joshua Bycer

    The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the…

    Paperback – 2019-10-07
    CRC Press

  • Learning C# Programming with Unity 3D, second edition

    2nd Edition

    By Alex Okita

    Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D…

    Paperback – 2019-09-25
    A K Peters/CRC Press

  • Game AI Pro 360: Guide to Tactics and Strategy

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers…

    Paperback – 2019-09-23
    CRC Press

  • More Critical Approaches to Comics

    Theories and Methods, 1st Edition

    Edited by Matthew J. Smith, Matthew Brown, Randy Duncan

    In this comprehensive textbook, editors Matthew J. Brown, Randy Duncan, and Matthew J. Smith offer students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter…

    Paperback – 2019-09-06
    Routledge

  • Dramatic Storytelling & Narrative Design

    A Writer’s Guide to Video Games and Transmedia, 1st Edition

    By Ross Berger

    This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character…

    Paperback – 2019-09-03
    CRC Press

  • The Art of Game Design

    A Book of Lenses, Third Edition, 3rd Edition

    By Jesse Schell

    Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also…

    Paperback – 2019-08-27
    A K Peters/CRC Press

  • An Introduction to GameGuru

    1st Edition

    By Michael Matthew Messina

    GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere…

    Paperback – 2019-08-02
    CRC Press

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