Animation Products

  • We Deserve Better Villains

    A Video Game Design Survival Guide, 1st Edition

    By Jai Kristjan

    We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter starts with a section centered…

    Paperback – 2019-07-04 
    CRC Press

  • Dungeons and Desktops

    The History of Computer Role-Playing Games 2e, 2nd Edition

    By Matt Barton, Matt Barton, Shane Stacks

    Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new…

    Paperback – 2019-05-10 
    A K Peters/CRC Press

  • Architectural Approach to Level Design

    Processes and Experiences, 2nd Edition

    By Christopher W. Totten

    Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of…

    Paperback – 2019-05-09 
    A K Peters/CRC Press

  • AI for Games, Third Edition

    3rd Edition

    By Ian Millington

    AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition…

    Hardback – 2019-04-04 
    CRC Press

  • Breaking Out of the Games Industry

    Designing Tutorials for Video Games, 1st Edition

    By Matthew M. White

    This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games…

    Paperback – 2019-03-29 
    A K Peters/CRC Press

  • The FORCE Companion

    Quick Tips and Tricks, 1st Edition

    By Mike Mattesi, Swendly Benilia

    Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dunamism and energy! This book is an expellant companion to the FORCE brand since it delivers hundreds of FORCE drawings with succinct notations, filtered and…

    Paperback – 2019-03-26 
    CRC Press

  • Procedural Storytelling in Game Design

    2nd Edition

    Edited by Tanya X. Short, Tarn Adams

    This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this…

    Paperback – 2019-03-25 
    A K Peters/CRC Press

  • Affect and Embodied Meaning in Animation

    Becoming-Animated, 1st Edition

    By Sylvie Bissonnette

    This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual worlds. As we interact more and more with animated characters and avatars in everyday media…

    Hardback – 2019-03-19 
    Routledge Advances in Film Studies

  • The Advanced Game Narrative Toolbox

    1st Edition

    By Tobias Heussner

    The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a…

    Paperback – 2019-03-07 
    CRC Press

  • Experimental Animation

    From Analogue to Digital, 1st Edition

    Edited by Miriam Harris, Lilly Husbands, Paul Taberham

    Experimental Animation: From Analogue to Digital, focuses on both experimental animation’s deep roots in the twentieth century, and its current position in the twenty-first century media landscape. Each chapter incorporates a variety of theoretical lenses, including historical, materialist,…

    Paperback – 2019-02-11

  • Infinite Animation

    The Life and Work of Adam Beckett, 1st Edition

    By Pamela Taylor Turner

    This book examines the life and animated art of the late Adam K. Beckett. Beckett is known for his six award-winning animations, made between the years 1972-1975, that were ground-breaking at the time and that continue to influence artists today. He is also recognized for his contributions to the…

    Hardback – 2019-01-30
    Focus Animation

  • Developing Creative Content for Games

    1st Edition

    By Greg Johnson

    This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for…

    Paperback – 2019-01-29
    A K Peters/CRC Press

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