Games Products

  • We Deserve Better Villains

    A Video Game Design Survival Guide, 1st Edition

    By Jai Kristjan

    We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter starts with a section centered…

    Paperback – 2019-07-15 
    CRC Press

  • Dungeons and Desktops

    The History of Computer Role-Playing Games 2e, 2nd Edition

    By Matt Barton, Matt Barton, Shane Stacks

    Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new…

    Paperback – 2019-05-10 
    A K Peters/CRC Press

  • Breaking Out of the Games Industry

    Designing Tutorials for Video Games, 2nd Edition

    By Matthew M. White

    This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games…

    Paperback – 2019-04-12 
    A K Peters/CRC Press

  • Architectural Approach to Level Design

    Processes and Experiences, 2nd Edition

    By Christopher W. Totten

    Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of…

    Paperback – 2019-04-12 
    A K Peters/CRC Press

  • Procedural Storytelling in Game Design

    2nd Edition

    Edited by Tanya X. Short, Tarn Adams

    This book is an edited collection of chapters, each covering an aspect of video game development called procedural generation. This approach to development means that the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to…

    Paperback – 2019-04-03 
    A K Peters/CRC Press

  • The Advanced Game Narrative Toolbox

    1st Edition

    By Tobias Heussner

    The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a…

    Paperback – 2019-03-21 
    CRC Press

  • Developing Creative Content for Games

    1st Edition

    By Greg Johnson

    This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for…

    Paperback – 2019-01-29
    A K Peters/CRC Press

  • Game Development and Simulation with Unreal Technology, Second Edition

    2nd Edition

    By Alireza Tavakkoli

    Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and…

    Paperback – 2018-12-20
    A K Peters/CRC Press

  • The Pyramid of Game Design

    Designing, Producing and Launching Service Games, 1st Edition

    By Nicholas Lovell

    Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun…

    Paperback – 2018-12-18
    A K Peters/CRC Press

  • 20 Essential Games to Study

    1st Edition

    By Joshua Bycer

    The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game…

    Paperback – 2018-11-05
    CRC Press

  • Game of X v.2

    The Long Road to Xbox, 1st Edition

    By Rusel DeMaria

    Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of…

    Paperback – 2018-10-02
    CRC Press

  • Game of X v.1

    Xbox, 1st Edition

    By Rusel DeMaria

    Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was…

    Paperback – 2018-10-01
    CRC Press

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