Gaming & Animation Products

  • 3D Asset Creating Pipeline Using Maya and Mudbox

    By Andrew Sanders

    This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods including: inserting edges, extruding, deforming and input modification. Also included is improving topology, creating UV layouts, digital sculpting…

    Paperback – 2019-02-08 
    A K Peters/CRC Press

  • Career Journey

    Following the Path of Animation and Digital Media Heroes

    By Jan Nagel

    Whether you are just starting out or are at one of the great thresholds in your life, the experts in animation, game, visual effects and digital media will help guide you through the unknown and the treacherous path. This career guide will prepare readers for their future by offering insight and…

    Paperback – 2019-02-01 
    CRC Press

  • Principles of Game Audio and Sound Design

    Sound Design and Audio Implementation for Interactive and Immersive Media

    By Jean-Luc Sinclair

      The book covers sound design, synthesis, 3D audio localization and implementation techniques for games and virtual reality environments. It covers both the technical but also creative and aesthetic challenges of doing sound for games in the 21st century in a systematic manner. The book gives…

    Paperback – 2019-02-01 

  • Game Anim

    Video Game Animation Explained

    By Jonathan Cooper

    Hints, tips, and best practices for creating video game animation learned from some of the largest and most successful video game productions in the world. This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work…

    Paperback – 2019-02-01 
    A K Peters/CRC Press

  • Web Audio Programming for Music Production

    By Ian Gibson

    It is possible to produce professional tools for music production using Web Audio: an API for Javascript audio applications on the web. It is free and embedded in popular browsers such as Google Chrome. You can start your own Web Audio applications using freeware and shareware tools, and there is…

    Paperback – 2019-02-01 

  • Holistic Game Development with Unity 3e

    An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, 3rd Edition

    By Penny de Byl

    Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to…

    Paperback – 2019-02-01 
    A K Peters/CRC Press

  • Reset

    Changing the Way We Look at Video Games

    By Rusel DeMaria

    DeMaria delves deeply into the realities of the gaming world, analyzing both the business forces driving game development and the unique qualities that distinguish video games from all other popular media. Drawing on the latest research on play and learning, he explains that it is precisely these…

    Paperback – 2019-02-01 
    CRC Press

  • Visual Storytelling with Color and Light

    By Michael Humphries

    Though digital technology will continue to advance the way art is created, traditional mediums and techniques will remain fundamental to creating art. This holds true for gouache, (opaque watercolor}, acrylic, and many other mediums. Traditional mediums have had a hand in the creation of some of…

    Hardback – 2018-12-31 
    CRC Press

  • Mechanical Creations in 3D

    A Practical Look into Complex and Technical Setups for Animation & VFX

    By Stewart Jones

    Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically challenging mechanical structures all while working on a super-detailed steampunk train! This book will…

    Paperback – 2018-12-10 
    Chapman and Hall/CRC

  • Game Development and Simulation with Unreal Technology, Second Edition

    By Alireza Tavakkoli

    This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations. Industry level game concepts in level design, coding and programming, as well as networking…

    Paperback – 2018-11-21 
    A K Peters/CRC Press

  • Computer Graphics Through OpenGL®

    From Theory to Experiments

    By Sumanta Guha

    From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and…

    Hardback – 2018-11-14 
    Chapman and Hall/CRC

2Series in Gaming & Animation

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