Gaming & Animation Products

  • The Games People Play

    Identity, Insights and Issues in the Games Industry

    By Iain Donald

    The Games People Play: Identity, Insights and Issues in the Games Industry provides a detailed overview of the game industry’s continuing evolution, including the history, economic impact, and patterns of growth. It examines the evolution of games technology, platform cycles, and the establishment…

    Hardback – 2018-12-15 
    A K Peters/CRC Press

  • Game Development and Simulation with Unreal Technology, Second Edition

    By Alireza Tavakkoli

    This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations. Industry level game concepts in level design, coding and programming, as well as networking…

    Paperback – 2018-12-01 
    A K Peters/CRC Press

  • 20 Essential Games to Study

    By Joshua Bycer

    The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game…

    Paperback – 2018-12-01 
    CRC Press

  • Computer Graphics Through Open GL, Third Edition

    From Theory to Experiments

    By Sumanta Guha

    From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and…

    Hardback – 2018-11-19 
    Chapman and Hall/CRC

  • Visual Storytelling with Color and Light

    By Michael Humphries

    Though digital technology will continue to advance the way art is created, traditional mediums and techniques will remain fundamental to creating art. This holds true for gouache, (opaque watercolor}, acrylic, and many other mediums. Traditional mediums have had a hand in the creation of some of…

    Hardback – 2018-11-16 
    CRC Press

  • Why We Design Games

    Frameworks from Indie to AAA

    By Dana Ruggiero

    An exploration of game designer experiences from around the world, exploring indie games, games for change, short form, AAA and more. Intended to examine the human component in game design and the motivation behind individual designers. A series of illustrative frameworks for game design through…

    Paperback – 2018-11-15 
    CRC Press

  • 3ds Max Modeling for Games 2nd edition

    An Insider’s Guide to Stylized Modeling

    By Andrew Gahan

    Learn how to model comic-style a la Pixar with the expert techniques found in 3ds Max Modeling for Games: An Insider’s Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling, including characters, vehicles, environments, and much more. Follow the story of…

    Paperback – 2018-11-15 
    Routledge

  • Holistic Game Development with Unity 3e

    An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, 3rd Edition

    By Penny de Byl

    Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to…

    Paperback – 2018-11-15 
    A K Peters/CRC Press

  • GPU Pro 360 Guide to Lighting

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The …

    Paperback – 2018-11-09 
    A K Peters/CRC Press

  • The Pyramid of Game Design

    By Simon Nicholas Crawford Lovell

    Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun…

    Paperback – 2018-11-07 
    A K Peters/CRC Press

  • Psychology of Game Design

    By Oscar Clark, Berni Good

    This book looks at the way that game designers and academics look at the game design based on a combination of design instinct and current scientific evidence, written as a dialog between commerical design interests and player behaviour study. The authors explore key design issues from a practical…

    Paperback – 2018-11-06 
    Routledge

  • GPU Pro 360 Guide to Image Space

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering image space in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The 15 articles by…

    Paperback – 2018-11-06 
    A K Peters/CRC Press

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