Gaming & Animation Products

  • On Animation

    The Director's Perspective Vol 1

    By Ron Diamond

    On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviewd) Tom Sito and Bill Kroyer. Interviews cover…

    Paperback – 2017-09-05 
    CRC Press

  • On Animation

    The Director's Perspective Vol 2

    By Ron Diamond

    On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviewd) Tom Sito and Bill Kroyer. Interviews cover…

    Paperback – 2017-09-05 
    CRC Press

  • Raw Game Design

    By Tadhg Kelly

    This is a practical book that teaches a format (not a formula) for designing games. Its focus is on making the designer understand who her audience is, what the requirements of the team that she works with are, and why clarity saves so much time and money in the long run. It teaches a variety of…

    Paperback – 2017-09-01 
    A K Peters/CRC Press

  • Visual Development for Web and Mobile Games

    By Chirstopher P Carman

    Paperback – 2017-09-01 
    A K Peters/CRC Press

  • Animation

    From Concept to Production

    By Hannes Rall

    Let Hannes Rall guide you through the fascinating world of animated film. Whether script and storyboarding, figure drawing or character design: the successful animator uses numerous exclusive Illustrations to explain each step of the conception – from the creative building blocks to modern…

    Paperback – 2017-08-25 
    CRC Press

  • 3D Modeling

    Digital Sculpting, Texture, and Topology

    By Ken Cope

    3D modelers use Maya in pipelines for animation, video game, VR/AR. Maya's integration with Mudbox complements general strengths, but professionals turn to specialized tools, including Photoshop, Quixel, 3D-Coat, and Allegorithmic. You will learn how to import/export in various formats, generate…

    Paperback – 2017-08-15 
    CRC Press

  • Essential Technical Skills for Designers: A Primer

    A Primer

    By Eric Wang

    This book will teach students and professionals proper fundamentals skill sets required to effectively convey themselves. To explain fundamental concepts of drawing such as proper perspectives, the fundamentals of photography, how to properly work in a digital pipeline, the essential do's and do…

    Paperback – 2017-08-15 
    CRC Press

  • Role-playing Game Studies

    A Transmedial Approach

    Edited by Sebastian Deterding, José Zagal

    This collection offers readers a comprehensive, multidisciplinary, international, and transmedia examination of roleplaying games. Tracing the history of the genre from its origins in tabletop and pen-and-paper RPGs like Dungeons & Dragons all the way up to contemporary franchises like World of…

    Hardback – 2017-08-01 
    Routledge

  • Storytelling for Virtual Reality

    Methods and Principles for Crafting Immersive Narratives

    By John Bucher

    Storytelling for Virtual Reality serves as a bridge for students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be…

    Paperback – 2017-07-21 
    Focal Press

  • Essential Effects

    Water, Fire, Wind, and More

    By Mauro Maressa

    Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects,…

    Paperback – 2017-07-19 
    CRC Press

  • Building Virtual Reality with Unity and Steam VR

    By Jeff W Murray

    This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at…

    Paperback – 2017-06-13 
    A K Peters/CRC Press

  • Procedural Generation in Game Design

    Edited by Tanya X. Short, Tarn Adams

    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to…

    Paperback – 2017-06-08 
    A K Peters/CRC Press

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