Gaming & Animation Products

  • Winsor McCay

    His Life and Art

    By John Canemaker

    This volume is the only existing biography of one of America's greatest and most influential cartoonists. Winsor McCay (1867-1934) is universally acknowledged as the first master of both the comic strip and the animated cartoon. Although invented by others, both genres were developed into enduring…

    Paperback – 2018-05-15 
    CRC Press

  • Holistic Game Development with Unity 3e

    An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, 3rd Edition

    By Penny de Byl

    Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to…

    Paperback – 2018-05-15 
    A K Peters/CRC Press

  • Composition for the 21st ½ century, Vol 1

    Image-making for Animation

    By Thomas Paul Thesen

    This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects…

    Paperback – 2018-05-04 
    CRC Press

  • Composition for the 21st ½ century, Vol 2

    Characters in Animation

    By Thomas Paul Thesen

    This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects…

    Paperback – 2018-05-04 
    CRC Press

  • The Video Games Textbook

    By Brian J. Wardyga

    The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with…

    Paperback – 2018-05-03 
    A K Peters/CRC Press

  • Gambling in Everyday Life

    By Fiona Nicoll

    In the past two decades, gambling industries have experienced exponential growth with annual global expenditure worth approximately 300 billion dollars. Yet most academic research on gambling is concentrated on problem gambling and conducted within the psychological sciences. Nicoll considers…

    Hardback – 2018-05-01 
    Routledge
    Routledge Research in Cultural and Media Studies

  • Video Games

    A Medium That Demands Our Attention

    Edited by Nicholas D Bowman

    This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of the medium as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on…

    Hardback – 2018-05-01 
    Routledge
    Electronic Media Research Series

  • How to Cheat in Maya 2017

    Tools and Techniques for Character Animation

    By Paul Naas

    This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency…

    Paperback – 2018-04-15 
    CRC Press
    How To Cheat

  • The Pyramid of Game Design

    By Simon Nicholas Crawford Lovell

    In The Pyramid of Game Design, Nicholas Lovell offers a set of tools that work for all games and will enable you to make better, more profitable games. The heart of the analysis is the session, the building block of your success. Understanding how the on-ramp, playtime, time-to-go and the return…

    Paperback – 2018-04-15 
    A K Peters/CRC Press

  • Composition in the Moving Image, 2 Volume set

    By Thomas Paul Thesen

    This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects…

    Paperback – 2018-04-02 
    CRC Press

  • Fundamentals of C/C++ Game Programming

    Using Target-based Development on SBCs

    By Brian Beuken

    Aimed to give novice coders an understanding of the methods and techniques used in professional games development. It is also designed to help develop and strengthen problem solving and basic C/C++ skills. It also will help to develop familiarity targeting and using fixed/restricted hardware, which…

    Paperback – 2018-03-19 
    A K Peters/CRC Press

  • Multiplayer Online Games

    Origins, Players, and Social Dynamics

    By Guo Freeman

    Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as…

    Paperback – 2018-03-13 
    A K Peters/CRC Press

2Series in Gaming & Animation

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