Gaming & Animation Products

  • Game Programming for Artists

    By Jarryd Huntley, Hanna Brady

    Game Programming for Artists provides a foundation for artists and other creatives to jumpstart learning to program their own games. It is an accessible, conversational and practical guide focused on three areas: programming, understanding game engines and recipes for commonly employed game systems…

    Paperback – 2017-10-05 
    A K Peters/CRC Press

  • Fitness, Technology and Society

    Amusing Ourselves to Life

    By Brad Millington

    The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly…

    Hardback – 2017-09-21 
    Routledge
    Routledge Research in Sport, Culture and Society

  • How to Cheat in 3ds Max 201X

    Get Spectacular Results Fast, 2nd Edition

    By Michael McCarthy

    Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 201X, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods…

    Paperback – 2017-09-15 
    Focal Press

  • The Gamer's Brain

    How Neuroscience and UX Can Impact Video Game Design

    By Celia Hodent

    Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from…

    Paperback – 2017-09-14 
    CRC Press

  • On Animation Set

    By Ron Diamond

    On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviewd) Tom Sito and Bill Kroyer. Interviews cover…

    Paperback – 2017-09-13 
    CRC Press

  • Acting and Character Animation

    The Art of Animated Films, Acting and Visualizing

    By Rolf Giesen, Anna Khan

    Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting…

    Paperback – 2017-09-05 
    CRC Press

  • On Animation

    The Director's Perspective Vol 1

    By Ron Diamond

    On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviewd) Tom Sito and Bill Kroyer. Interviews cover…

    Paperback – 2017-09-05 
    CRC Press

  • On Animation

    The Director's Perspective Vol 2

    By Ron Diamond

    On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviewd) Tom Sito and Bill Kroyer. Interviews cover…

    Paperback – 2017-09-05 
    CRC Press

  • Visual Development for Web and Mobile Games

    By Chirstopher P Carman

    Paperback – 2017-09-01 
    A K Peters/CRC Press

  • Animation

    From Concept to Production

    By Hannes Rall

    Let Hannes Rall guide you through the fascinating world of animated film. Whether script and storyboarding, figure drawing or character design: the successful animator uses numerous exclusive Illustrations to explain each step of the conception – from the creative building blocks to modern…

    Paperback – 2017-08-25 
    CRC Press

  • 3D Modeling

    Digital Sculpting, Texture, and Topology

    By Ken Cope

    3D modelers use Maya in pipelines for animation, video game, VR/AR. Maya's integration with Mudbox complements general strengths, but professionals turn to specialized tools, including Photoshop, Quixel, 3D-Coat, and Allegorithmic. You will learn how to import/export in various formats, generate…

    Paperback – 2017-08-15 
    CRC Press

  • Essential Technical Skills for Designers: A Primer

    A Primer

    By Eric Wang

    This book will teach students and professionals proper fundamentals skill sets required to effectively convey themselves. To explain fundamental concepts of drawing such as proper perspectives, the fundamentals of photography, how to properly work in a digital pipeline, the essential do's and do…

    Paperback – 2017-08-15 
    CRC Press

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