Gaming & Animation Products

  • 3D Asset Creating Pipeline Using Maya and Mudbox

    By Andrew Sanders

    This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods including: inserting edges, extruding, deforming and input modification. Also included is improving topology, creating UV layouts, digital sculpting…

    Paperback – 2018-10-08 
    A K Peters/CRC Press

  • Character Creation for Games and Animation

    Professional Techniques with Maya and ZBrush

    By Michael Ingrassia

    Learn the proper tools, techniques and methods used by the pros, along with many tips and tricks to achieving amazing character creations. Readers will also gain an understanding of the processes, workflows and methods used in a studio pipeline from an Art Director’s point of view. This book…

    Paperback – 2018-10-01 
    A K Peters/CRC Press

  • How to Cheat in 3ds Max 201X

    Get Spectacular Results Fast, 2nd Edition

    By Michael McCarthy

    Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 201X, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods…

    Paperback – 2018-10-01 
    Focal Press
    How To Cheat

  • Essential Technical Skills for Designers: A Primer

    A Primer

    By Eric Wang

    This book will teach students and professionals proper fundamentals skill sets required to effectively convey themselves. To explain fundamental concepts of drawing such as proper perspectives, the fundamentals of photography, how to properly work in a digital pipeline, the essential do's and do…

    Paperback – 2018-10-01 
    CRC Press

  • Game Audio Programming 2

    Principles and Practices

    Edited by Guy Somberg

    This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the…

    Hardback – 2018-10-01 
    A K Peters/CRC Press

  • 3D Modeling

    Digital Sculpting, Texture, and Topology

    By Ken Cope

    3D modelers use Maya in pipelines for animation, video game, VR/AR. Maya's integration with Mudbox complements general strengths, but professionals turn to specialized tools, including Photoshop, Quixel, 3D-Coat, and Allegorithmic. You will learn how to import/export in various formats, generate…

    Paperback – 2018-09-08 
    CRC Press

  • Redesigning Animation

    United Productions of America

    By Cinzia Bottini

    United Productions of America's legacy in the history of animation had a significant impact on animation style, content, and technique, and its innovations were recognized and adopted by the other major animation studios and independent filmmakers all over the world. UPA pioneered the technique of…

    Paperback – 2018-09-07 
    Focal Press
    Focus Animation

  • The Pyramid of Game Design

    By Simon Nicholas Crawford Lovell

    Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun…

    Paperback – 2018-08-17 
    A K Peters/CRC Press

  • How to Cheat in 3ds Max 20XX

    Get Spectacular Results Fast, 3rd Edition

    By Michael McCarthy

    Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 201X, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods…

    Paperback – 2018-08-08 
    Focal Press
    How To Cheat

  • Rig it Right! Maya Animation Rigging Concepts, 2nd edition

    By Tina O'Hailey

    Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. Veteran animation professor Tina O’Hailey will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes,…

    Paperback – 2018-08-08 
    Focal Press

  • Video Game Law

    Everything you need to know about Legal and Business Issues in the Game Industry

    By S. Gregory Boyd, Brian Pyne, Sean F. Kane

    Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in…

    Hardback – 2018-08-07 
    A K Peters/CRC Press

  • Game Design Workshop

    A Playcentric Approach to Creating Innovative Games, Fourth Edition

    By Tracy Fullerton

    Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interactive…

    Paperback – 2018-08-06 
    A K Peters/CRC Press

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