Gaming & Animation Products

  • Procedural Storytelling in Game Design

    2nd Edition

    Edited by Tanya X. Short, Tarn Adams

    This book is an edited collection of chapters, each covering an aspect of video game development called procedural generation. This approach to development means that the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to…

    Hardback – 2019-04-15 
    A K Peters/CRC Press

  • The Game Production Toolbox

    1st Edition

    By Heather Chandler

    This book will take a practical approach to game production and provide tangible techniques, processes, and templates on how to structure a game development pipeline that works for your game and development team. The book will walk readers through each phase of game production (prototyping,…

    Paperback – 2019-04-15 
    CRC Press

  • The FORCE Companion

    Quick Tips and Tricks, 1st Edition

    By Mike Mattesi, Swendly Benilia

    Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand since it delivers hundreds of FORCE drawings with succinct notations, filtered and…

    Paperback – 2019-04-15 
    CRC Press

  • Visual Storytelling with Color and Light

    1st Edition

    By Michael Humphries

    Though digital technology will continue to advance the way art is created, traditional mediums and techniques will remain fundamental to creating art. This holds true for gouache, (opaque watercolor}, acrylic, and many other mediums. Traditional mediums have had a hand in the creation of some of…

    Hardback – 2019-04-09 
    CRC Press

  • Quick Sketching with Ron Husband

    Revised and Expanded, 2nd Edition

    By Ron Husband

    Quick Sketching with Ron Husband offers instruction to quick sketching and all its techniques. From observing positive and negative space and learning to recognize simple shapes in complex forms to action analysis and using line of action, this Disney legend teaches you how to sketch using all…

    Paperback – 2019-04-01 
    Routledge

  • Dungeons and Desktops

    The History of Computer Role-Playing Games 2e, 2nd Edition

    By Matt Barton, Matt Barton, Shane Stacks

    Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new…

    Paperback – 2019-03-15 
    A K Peters/CRC Press

  • Unlocking Animation Layout

    Expert Techniques for Effective Backgrounds, 1st Edition

    By Dan Hansen

    From his days working under the Nine Old Men and creating layout for Disney classics like Aladdin and Hercules to more than a decade of teaching animation to the rising generation at CalArts, Dan Hansen has accumulated a lifetime of knowledge and is sharing it with you in Unlocking Animation Layout…

    Paperback – 2019-03-01 
    Routledge

  • The Advanced Game Narrative Toolbox

    1st Edition

    By Tobias Heussner

    The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a…

    Paperback – 2019-03-01 
    CRC Press

  • Virtual Vernacular

    1st Edition

    By Sarah Bonser

    This book will identify the ways architecture can be expected to convey to occupants, audience members, and players. Nonverbal ways to bring history and culture into your fictional world. I plan to help readers find relationships and patterns in visual mediums in an effort to help them build…

    Paperback – 2019-03-01 
    CRC Press

  • Composition for the 21st ½ century, Vol 1

    Image-making for Animation, 1st Edition

    By Thomas Paul Thesen

    This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects…

    Paperback – 2019-02-21 
    CRC Press

  • Composition for the 21st ½ century, Vol 2

    Characters in Animation, 1st Edition

    By Thomas Paul Thesen

    This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects…

    Paperback – 2019-02-21 
    CRC Press

  • Composition for the 21st 1/2 Century, 2 Volume set

    1st Edition

    By Thomas Paul Thesen

    This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects…

    Paperback – 2019-02-21 
    CRC Press

2Series in Gaming & Animation

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