Gaming & Animation Products

  • Story Structure and Development

    A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

    By Craig Caldwell

    Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes…

    Paperback – 2017-06-01 
    CRC Press

  • Game AI Pro 3

    Collected Wisdom of Game AI Professionals

    Edited by Steve Rabin

    This book discusses cutting-edge game AI techniques primarily from game developers of shipped commercial games. Topics include AI architectures, steering and path finding, tactics/strategy, genre specific techniques, gesture recognition, and learning techniques. The book includes about 60 articles…

    Hardback – 2017-05-31 
    A K Peters/CRC Press

  • Technology in Physical Activity and Health Promotion

    Edited by Zan Gao

    As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging…

    Hardback – 2017-05-11 
    Routledge
    Routledge Research in Physical Activity and Health

  • How to Cheat in Blender 2.7x

    By Alan Thorn

    Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred…

    Paperback – 2017-05-01 
    CRC Press
    How To Cheat

  • 3D Game Environments

    Create Professional 3D Game Worlds, 2nd Edition

    By Luke Ahearn

    From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a…

    Paperback – 2017-04-27 
    A K Peters/CRC Press

  • Acting for Animators

    2nd Edition

    By Ed Hooks

    Ed Hooks' indispensable acting guidebook for animators has been fully updated and improved! Hooks uses basic acting theory to explain everything from character movement and facial expressions to interaction and scene construction. Just as acting on film and on stage are very different disciplines,…

    Paperback – 2017-04-26 
    Routledge

  • How to Cheat in Adobe Animate CC

    By Myra Ferguson, Chris Georgenes

    Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Flash/Animate Expert, Myra Ferguson with all new content for Adobe Animate. Learn how to work from the problem to the solution - from the viewpoint of an…

    Paperback – 2017-04-15 
    CRC Press

  • Holistic Game Development with Unity

    An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming, 2nd Edition

    By Penny de Byl

    Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to…

    Paperback – 2017-04-12 
    A K Peters/CRC Press

  • Prepare to Board! Creating Story and Characters for Animated Features and Shorts, third Edition

    By Nancy Beiman

    Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy…

    Paperback – 2017-04-07 
    CRC Press

  • Frame-By-Frame Stop Motion

    The Guide to Non-Puppet Photographic Animation Techniques, Second Edition

    By Tom Gasek

    Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology…

    Paperback – 2017-03-30 
    CRC Press

  • Storytelling for Interactive Digital Media and Video Games

    By Nicholas B. Zeman

    The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories…

    Paperback – 2017-03-28 
    A K Peters/CRC Press

  • Game Environment Art

    A Path to the Games Industry

    By Alex Damarjian

    This book is a guide that will take students and professionals from applying to and moving up through each level of the game industry. From student to Art Director the reader will learn about the various positions and skillsets within the game industry as well as how to create the art in each…

    Paperback – 2017-03-26 
    CRC Press

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