Gaming & Animation Products

  • Professional Manga Character Design

    Taking Your Characters to the Next Level

    By Tania del Rio

    Paperback – 2018-08-15 
    CRC Press

  • Organic Modeling for Animation

    By David Mauriello

    Modeling and animating a realistic, anatomically correct human being has never been simpler. Divided into two sections, this book introduces readers to both the theory and practice of organic modeling, including tools and methods such as subdivision modeling, smoothing, topology, and…

    Paperback – 2018-08-15 
    CRC Press

  • Timing in 3D Animation

    It's About Time

    By Michal Makarewicz

    It’s About Timing ushers timing for animation into the digital age, offering the same timeless techniques used by every animator to date but applying them to modern media. The 3D medium allows for much more complexity in animation, and the art of timing can become lost or misunderstood amongst…

    Paperback – 2018-08-15 
    Focal Press

  • Rhinoceros 5 for Architects and Designers

    By Roark Congdon

    Paperback – 2018-08-15 
    Focal Press

  • Simplifying Color

    A Guide for Traditional Digital Artists

    By Robert Pastrana

    This book is meant to give a beginning or intermediate level reader clear and instructive information about how to control and choose color. Traditional and digital mediums are covered. Introduced is the idea that there are only two problems one can ever have with color: that you have a color in…

    Paperback – 2018-08-15 
    CRC Press

  • Bendazzi's History of Animation, Student Edition

    Edited by Giannalberto Bendazzi

    Paperback – 2018-08-15 
    CRC Press

  • Game Engine Architecture, Third Edition

    By Jason Gregory

    Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any…

    Hardback – 2018-08-15 
    A K Peters/CRC Press

  • Puppetry, Puppet Animation and the Digital Age

    By Rolf Giesen

    We are going to leave the Age of Materialism and enter the Age of Virtuality. There is less and less conventional filmmaking. Nothing seems to be impossible in digital imagery. VFX Academy Award winning cinematographer Dennis Muren was among the first to consequently abandon the field of stop…

    Hardback – 2018-08-15 
    Focal Press
    Focus Animation

  • ZBrush Creature Workshop

    Intermediate Techniques in ZBrush Sculpting and Painting

    By Madeline Scott-Spencer

    Written by a digital creature designer in the film industry, this book teaches readers both the technical aspects of ZBrush as well as the core artistic considerations. Offering both technical information and artistic theory, this book demonstrates the process of using design considerations such as…

    Paperback – 2018-08-08 
    CRC Press

  • 3D Modeling

    Digital Sculpting, Texture, and Topology

    By Ken Cope

    3D modelers use Maya in pipelines for animation, video game, VR/AR. Maya's integration with Mudbox complements general strengths, but professionals turn to specialized tools, including Photoshop, Quixel, 3D-Coat, and Allegorithmic. You will learn how to import/export in various formats, generate…

    Paperback – 2018-08-08 
    CRC Press

  • 3D Asset Creating Pipeline Using Maya and Mudbox

    By Andrew Sanders

    This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods including: inserting edges, extruding, deforming and input modification. Also included is improving topology, creating UV layouts, digital sculpting…

    Paperback – 2018-08-08 
    A K Peters/CRC Press

  • How to Cheat in 3ds Max 20XX

    Get Spectacular Results Fast, 3rd Edition

    By Michael McCarthy

    Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 201X, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods…

    Paperback – 2018-08-08 
    Focal Press
    How To Cheat

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