Gaming & Animation Products

  • An Introduction to GameGuru

    1st Edition

    By Michael Matthew Messina

    Game-Guru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere…

    Paperback – 2019-09-15 
    CRC Press

  • Learning C# Programming with Unity 3D, second edition

    2nd Edition

    By Alex Okita

    For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are…

    Paperback – 2019-08-15 
    A K Peters/CRC Press

  • Composition for the 21st ½ century, Vol 2

    Characters in Animation, 1st Edition

    By Thomas Paul Thesen

    This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects…

    Paperback – 2019-08-01 
    CRC Press

  • Once Upon a Pixel

    Storytelling and Worldbuilding in Video Games, 1st Edition

    By Timothy Simpson-Williams, Eddie Paterson, Will Cordner

    Once Upon a Pixel examines the increasing sophistication of storytelling, worldbuilding and narrative techniques in video games. Drawing on recent examples such as Red Dead Redemption 2, The Last of Us 1 and 2, Firewatch, The Witness, long-running series such as Bioshock and others, and new…

    Paperback – 2019-07-30 
    CRC Press

  • Doing Things with Games

    Social Impact Through Play, 1st Edition

    By Lindsay D. Grace

    The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and…

    Paperback – 2019-07-29 
    CRC Press

  • Composition for the 21st 1/2 Century, 2 Volume set

    1st Edition

    By Thomas Paul Thesen

    This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects…

    Paperback – 2019-07-26 
    CRC Press

  • Composition for the 21st ½ century, Vol 1

    Image-making for Animation, 1st Edition

    By Thomas Paul Thesen

    This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects…

    Paperback – 2019-07-25 
    CRC Press

  • Foundations in Sound Design for Interactive Media

    A Multidisciplinary Approach, 1st Edition

    Edited by Michael Filimowicz

    This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented…

    Paperback – 2019-07-12 
    Routledge
    Sound Design

  • On Animation

    The Director's Perspective Vol 1, 1st Edition

    By Ron Diamond

    On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviews) Tom Sito and Bill Kroyer. Interviews cover…

    Paperback – 2019-07-10 
    CRC Press

  • We Deserve Better Villains

    A Video Game Design Survival Guide, 1st Edition

    By Jai Kristjan

    We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video…

    Paperback – 2019-07-04 
    CRC Press

  • Digital Creature Rigging

    Wings, Tails & Tentacles for Animation & VFX, 1st Edition

    By Stewart Jones

    In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create…

    Paperback – 2019-06-20 
    CRC Press

  • On Animation Set

    1st Edition

    By Ron Diamond

    On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviewd) Tom Sito and Bill Kroyer. Interviews cover…

    Paperback – 2019-06-11 
    CRC Press

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