Gaming & Animation Products

  • Situational Game Design

    By Brian Upton

    Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but…

    Paperback – 2017-11-06 
    A K Peters/CRC Press

  • Why We Design Games

    Frameworks from Indie to AAA

    By Dana Ruggiero

    An exploration of game designer experiences from around the world, exploring indie games, games for change, short form, AAA and more. Intended to examine the human component in game design and the motivation behind individual designers. A series of illustrative frameworks for game design through…

    Paperback – 2017-11-01 
    CRC Press

  • Digital Love

    Romance and Sexuality in Games

    By Heidi McDonald

    Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze"…

    Paperback – 2017-10-31 
    A K Peters/CRC Press

  • Unlocking Animation Layout

    Expert Techniques for Effective Backgrounds

    By Dan Hansen

    From his days working under the Nine Old Men and creating layout for Disney classics like Aladdin and Hercules to more than a decade of teaching animation to the rising generation at CalArts, Dan Hansen has accumulated a lifetime of knowledge and is sharing it with you in Unlocking Animation Layout…

    Paperback – 2017-10-30 
    Focal Press

  • Twice the First

    Quirino Cristiani and the Animated Feature Film

    By Giannalberto Bendazzi

    Giannalberto Bendazzi brings to light some of the lost relics of animation history with his new book, Twice the First: Quirino Cristiani and the Animated Feature Film. Unlike other works, however, Bendazzi focuses on the growth of animation in non-western countries. This book particularly…

    Hardback – 2017-10-30 
    CRC Press

  • Visual Storytelling with Color and Light

    By Michael Humphries

    Though digital technology will continue to advance the way art is created, traditional mediums and techniques will remain fundamental to creating art. This holds true for gouache, (opaque watercolor}, acrylic, and many other mediums. Traditional mediums have had a hand in the creation of some of…

    Hardback – 2017-10-26 
    CRC Press

  • The Art of Drawing Folds

    An Illustrator’s Guide to Drawing the Clothed Figure

    By Kelly Brine

    From Renaissance fresco painters to contemporary comic book artists, the ability to draw clothed figures from one’s imagination has always been crucial to artists – and exceptionally difficult to attain. With over 220 illustrations, The Art of Drawing Folds: An Illustrator’s Guide to Drawing the…

    Paperback – 2017-10-13 
    Routledge

  • Gesture Drawing

    A Story-Based Approach

    By April Connors

    This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different techniques and exercises that encourage and develop creative problem solving as it relates to observational studies. This book clearly outlines a work flow…

    Paperback – 2017-10-09 
    CRC Press

  • Interactive Digital Narrative

    History, Theory and Practice

    Edited by Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen

    The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It…

    Paperback – 2017-10-07 
    Routledge
    Routledge Studies in European Communication Research and Education

  • Game Programming for Artists

    By Jarryd Huntley, Hanna Brady

    Game Programming for Artists provides a foundation for artists and other creatives to jumpstart learning to program their own games. It is an accessible, conversational and practical guide focused on three areas: programming, understanding game engines and recipes for commonly employed game systems…

    Paperback – 2017-10-05 
    A K Peters/CRC Press

  • The Complete Guide to Blender Graphics

    Computer Modeling & Animation, Fourth Edition

    By John M. Blain

    Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is…

    Paperback – 2017-10-01 
    A K Peters/CRC Press

  • Fitness, Technology and Society

    Amusing Ourselves to Life

    By Brad Millington

    The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly…

    Hardback – 2017-09-21 
    Routledge
    Routledge Research in Sport, Culture and Society

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