Gaming & Animation Products

  • Adaptation for Animation

    Transforming Literature Frame by Frame, 1st Edition

    By Hannes Rall

    Talented animation artists often neglect successful storytelling in favour of strong visuals, but now you can have both with this complete guide to adaptation for animation. Veteran independent filmmaker Hannes Rall teaches you how to draw and adapt inspiration from copyright-free materials like…

    Paperback – 2019-06-04 
    A K Peters/CRC Press

  • Introduction to 3D Modeling and Animation

    1st Edition

    By Magesh Chandramouli

    Paperback – 2019-05-15 
    CRC Press

  • VR Developer Gems

    1st Edition

    Edited by William R. Sherman

    This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the…

    Hardback – 2019-05-15 
    A K Peters/CRC Press

  • 3ds Max Modeling for Games 2nd edition

    An Insider’s Guide to Stylized Modeling, 2nd Edition

    By Andrew Gahan

    Learn how to model comic-style a la Pixar with the expert techniques found in 3ds Max Modeling for Games: An Insider’s Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling, including characters, vehicles, environments, and much more. Follow the story of…

    Paperback – 2019-05-15 
    Routledge

  • Gambling in Everyday Life

    1st Edition

    By Fiona Nicoll

    In the past two decades, gambling industries have experienced exponential growth with annual global expenditure worth approximately 300 billion dollars. Yet most academic research on gambling is concentrated on problem gambling and conducted within the psychological sciences. Nicoll considers…

    Hardback – 2019-05-01 
    Routledge
    Routledge Research in Cultural and Media Studies

  • Breaking Out of the Games Industry

    2nd Edition

    By Matthew M. White

    This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games…

    Paperback – 2019-04-12 
    A K Peters/CRC Press

  • Architectural Approach to Level Design

    Processes and Experiences, 2nd Edition

    By Christopher W. Totten

    Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of…

    Paperback – 2019-04-12 
    A K Peters/CRC Press

  • Game Audio with FMOD and Unity

    1st Edition

    By Ciarán Robinson

    Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD audio middleware,…

    Paperback – 2019-04-10 
    Routledge

  • Procedural Storytelling in Game Design

    2nd Edition

    Edited by Tanya X. Short, Tarn Adams

    This book is an edited collection of chapters, each covering an aspect of video game development called procedural generation. This approach to development means that the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to…

    Paperback – 2019-03-28 
    A K Peters/CRC Press

  • Eat, Drink, Animate

    An Animator's Cookbook, 1st Edition

    Edited by Tom Sito

    This book will be a celebration of the legendary artists who create animation, through their favourite past time when not drawing, namely cooking. Each entry will consist of a well-known animation artist, and his/her favourite personal recipe, and example of their work. Additionally an anecdote of…

    Paperback – 2019-03-25 
    CRC Press

  • The Advanced Game Narrative Toolbox

    1st Edition

    By Tobias Heussner

    The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a…

    Paperback – 2019-03-21 
    CRC Press

  • Dungeons and Desktops

    The History of Computer Role-Playing Games 2e, 2nd Edition

    By Matt Barton, Matt Barton, Shane Stacks

    Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new…

    Paperback – 2019-03-15 
    A K Peters/CRC Press

2Series in Gaming & Animation

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