Gaming & Animation Products

  • Gambling in Everyday Life

    By Fiona Nicoll

    In the past two decades, gambling industries have experienced exponential growth with annual global expenditure worth approximately 300 billion dollars. Yet most academic research on gambling is concentrated on problem gambling and conducted within the psychological sciences. Nicoll considers…

    Hardback – 2017-12-31 
    Routledge
    Routledge Research in Cultural and Media Studies

  • Role-Playing Game Studies

    Transmedia Foundations

    Edited by Sebastian Deterding, José Zagal

    This handbook, for the first time, collects the state of research on role-playing games across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, this book traces the history of the genre from wargaming precursors and…

    Hardback – 2017-12-19 
    Routledge

  • VR Developer Gems

    Edited by William R. Sherman

    This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the…

    Hardback – 2017-12-15 
    A K Peters/CRC Press

  • Virtual Reality Filmmaking

    Techniques & Best Practices for VR Filmmakers

    By Celine Tricart

    Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative…

    Paperback – 2017-12-15 
    Focal Press

  • How to Cheat in Adobe Animate CC

    By Myra Ferguson, Chris Georgenes

    Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects…

    Paperback – 2017-12-08 
    CRC Press
    How To Cheat

  • 3D Printing Basics for Entertainment Design

    By Anne E. McMills

    Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or… you name it! We are beginning to ask important…

    Paperback – 2017-12-04 
    Focal Press

  • Essential Skills in Organic Modeling

    By Nicholas B. Zeman

    This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out…

    Paperback – 2017-11-27 
    A K Peters/CRC Press

  • Essential Effects

    Water, Fire, Wind, and More

    By Mauro Maressa

    Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects,…

    Paperback – 2017-11-13 
    CRC Press

  • Punk Playthings

    Provocations for 21st Century Game Makers

    By Sean Taylor, Chris Lowthorpe

    Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk…

    Paperback – 2017-11-13 
    CRC Press

  • Situational Game Design

    By Brian Upton

    Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but…

    Paperback – 2017-11-06 
    A K Peters/CRC Press

  • On Animation

    The Director's Perspective Vol 2

    By Ron Diamond

    On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviewd) Tom Sito and Bill Kroyer. Interviews cover…

    Paperback – 2017-11-03 
    CRC Press

  • Twice the First

    Quirino Cristiani and the Animated Feature Film

    By Giannalberto Bendazzi

    Giannalberto Bendazzi brings to light some of the lost relics of animation history with his new book, Twice the First: Quirino Cristiani and the Animated Feature Film. Unlike other works, however, Bendazzi focuses on the growth of animation in non-western countries. This book particularly…

    Hardback – 2017-11-01 
    CRC Press

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