3D Art Products

  • Rig it Right! Maya Animation Rigging Concepts, 2nd edition

    2nd Edition

    By Tina O'Hailey

    Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint…

    Paperback – 2018-09-24
    Routledge

  • 3D Printing Basics for Entertainment Design

    1st Edition

    By Anne E. McMills

    Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or… you name it! We are beginning to ask important…

    Paperback – 2017-11-29
    Routledge

  • 3D Game Environments

    Create Professional 3D Game Worlds, 2nd Edition

    By Luke Ahearn

    From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a…

    Paperback – 2017-04-13
    A K Peters/CRC Press

  • 3D Game Textures

    Create Professional Game Art Using Photoshop, 4th Edition

    By Luke Ahearn

    The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online…

    Paperback – 2016-06-22
    A K Peters/CRC Press

  • 3D Photoshop for Creative Professionals

    Interactive Guide for Creating 3D Art, 1st Edition

    By Stephen Burns

    Photoshop is the cornerstone of the graphics industry and understanding its 3D capabilities is becoming a requirement for graphic designers, photographers, and creatives alike. Starting with the fundamental tools and ending with advanced resources, Adobe Community Professional Stephen Burns…

    Paperback – 2015-12-21
    Routledge

  • Physics for Animators

    1st Edition

    By Michele Bousquet

    Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios…

    Paperback – 2015-12-18
    CRC Press

  • Rigging for Games

    A Primer for Technical Artists Using Maya and Python, 1st Edition

    By Eyal Assaf

    Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and…

    Paperback – 2015-12-01
    Routledge

  • 3D Technology in Fine Art and Craft

    Exploring 3D Printing, Scanning, Sculpting and Milling, 1st Edition

    By Bridgette Mongeon

    The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate…

    Paperback – 2015-09-08
    Routledge

  • Digital Mayhem 3D Machine Techniques

    Where Inspiration, Techniques and Digital Art meet, 1st Edition

    Edited by Duncan Evans

    Inspire your own creativity with Digital Mayhem 3D Machine Techniques. Compiled by Duncan Evans, founder of 3D Artist Magazine, this book is the next installment of the Digital Mayhem series. Explore, page after page, spectacular machine images created by the industry’s top talent. With over 500…

    Paperback – 2014-11-04
    Routledge

  • How to Cheat in 3ds Max 2015

    Get Spectacular Results Fast, 1st Edition

    By Michael McCarthy

    Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods…

    Paperback – 2014-08-25
    Routledge
    How To Cheat

  • V-Ray My Way

    A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max, 1st Edition

    By Lee Wylde

    V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers,…

    Paperback – 2014-05-06
    CRC Press

  • Finish Your Film! Tips and Tricks for Making an Animated Short in Maya

    1st Edition

    By Kenny Roy

    Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover…

    Paperback – 2014-05-01
    Routledge

2Series in 3D Art

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