Game Development Products

  • The Publishing Challenge for Independent Videogame Developers

    A Practical Guide, 1st Edition

    By Odile Limpach

    Prof. Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing challenge for Indie Game Developers defines what game publishing means for the Indie developer and offers a concise framework to tackle the decision of whether to…

    Paperback – 2020-03-06 
    CRC Press

  • The Game Audio Strategy Guide

    A Practical Course, 1st Edition

    By Gina Zdanowicz, Spencer Bambrick

    The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to…

    Paperback – 2020-02-06 
    Routledge

  • Once Upon a Pixel

    Storytelling and Worldbuilding in Video Games, 1st Edition

    By Eddie Paterson, Timothy Simpson-Williams, Will Cordner

    Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering…

    Paperback – 2019-11-20 
    CRC Press

  • Game Design Deep Dive

    Platformers, 1st Edition

    By Joshua Bycer

    The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the…

    Paperback – 2019-10-07
    CRC Press

  • Game AI Pro 360: Guide to Tactics and Strategy

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers…

    Paperback – 2019-09-23
    CRC Press

  • Dramatic Storytelling & Narrative Design

    A Writer’s Guide to Video Games and Transmedia, 1st Edition

    By Ross Berger

    This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character…

    Paperback – 2019-09-03
    CRC Press

  • An Introduction to GameGuru

    1st Edition

    By Michael Matthew Messina

    GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere…

    Paperback – 2019-08-02
    CRC Press

  • Doing Things with Games

    Social Impact Through Play, 1st Edition

    By Lindsay D. Grace

    The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and…

    Paperback – 2019-07-16
    CRC Press

  • We Deserve Better Villains

    A Video Game Design Survival Guide, 1st Edition

    By Jai Kristjan

    We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video…

    Paperback – 2019-06-28
    CRC Press

  • Foundations in Sound Design for Interactive Media

    A Multidisciplinary Approach, 1st Edition

    Edited by Michael Filimowicz

    This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented…

    Paperback – 2019-06-27
    Routledge
    Sound Design

  • VR Developer Gems

    1st Edition

    Edited by William R. Sherman

    This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the…

    Hardback – 2019-06-26
    A K Peters/CRC Press

  • Game Audio with FMOD and Unity

    1st Edition

    By Ciarán Robinson

    Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware,…

    Paperback – 2019-03-15
    Routledge

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