Game Development Products

  • Game Audio Programming 2

    Principles and Practices

    Edited by Guy Somberg

    This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the…

    Hardback – 2018-10-01 
    A K Peters/CRC Press

  • The Pyramid of Game Design

    By Simon Nicholas Crawford Lovell

    Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun…

    Paperback – 2018-08-17 
    A K Peters/CRC Press

  • Video Game Law

    Everything you need to know about Legal and Business Issues in the Game Industry

    By S. Gregory Boyd, Brian Pyne, Sean F. Kane

    Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in…

    Hardback – 2018-08-07 
    A K Peters/CRC Press

  • The Video Games Textbook

    History • Business • Technology

    By Brian J. Wardyga

    The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with…

    Paperback – 2018-08-02 
    A K Peters/CRC Press

  • Game Engine Architecture, Third Edition

    By Jason Gregory

    In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of…

    Hardback – 2018-07-25 
    A K Peters/CRC Press

  • Educational Game Design Fundamentals

    A Journey to Creating Intrinsically Motivating Learning Experiences

    By George Kalmpourtzis

    Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational…

    Paperback – 2018-06-26 
    A K Peters/CRC Press

  • Game Devs & Others

    Tales from the Margins

    By Tanya DePass

    Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like…

    Paperback – 2018-06-15 
    A K Peters/CRC Press

  • The Fundamentals of C/C++ Game Programming

    Using Target-based Development on SBC's

    By Brian Beuken

    This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware,…

    Paperback – 2018-03-09
    A K Peters/CRC Press

  • Workflow

    A Practical Guide to the Creative Process

    By Doron Meir

    A pro isn’t just a person who can do it well. It’s a person who can do it well every time, on demand and on deadline; which is why the key to being a professional creative is having a great creative process. Whether it’s writing a book, animating a shot, designing a game level or composing a…

    Paperback – 2018-03-06
    CRC Press

  • Surviving Game School…and the Game Industry After That

    By Michael Lynch, Adrian Earle

    Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry.…

    Paperback – 2018-03-05
    A K Peters/CRC Press

  • Multiplayer Online Games

    Origins, Players, and Social Dynamics

    By Guo Freeman

    Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as…

    Paperback – 2018-02-23
    A K Peters/CRC Press

  • New Realities in Audio

    A Practical Guide for VR, AR, MR and 360 Video.

    By Stephan Schütze, Anna Irwin-Schütze

    The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t…

    Paperback – 2018-02-16
    CRC Press

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