Game Development Products

  • The Pyramid of Game Design

    By Simon Nicholas Crawford Lovell

    In The Pyramid of Game Design, Nicholas Lovell offers a set of tools that work for all games and will enable you to make better, more profitable games. The heart of the analysis is the session, the building block of your success. Understanding how the on-ramp, playtime, time-to-go and the return…

    Paperback – 2018-05-05 
    A K Peters/CRC Press

  • The Video Games Textbook

    By Brian J. Wardyga

    The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with…

    Paperback – 2018-05-03 
    A K Peters/CRC Press

  • The Fundamentals of C/C++ Game Programming

    Using Target-based Development on SBC's

    By Brian Beuken

    Aimed to give novice coders an understanding of the methods and techniques used in professional games development. It is also designed to help develop and strengthen problem solving and basic C/C++ skills. It also will help to develop familiarity targeting and using fixed/restricted hardware, which…

    Paperback – 2018-03-28 
    A K Peters/CRC Press

  • Multiplayer Online Games

    Origins, Players, and Social Dynamics

    By Guo Freeman

    Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as…

    Paperback – 2018-03-13 
    A K Peters/CRC Press

  • Surviving Game School…and the Game Industry After That

    By Michael Lynch, Adrian Earle

    Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry.…

    Paperback – 2018-03-05 
    A K Peters/CRC Press

  • New Realities in Audio

    A Practical Guide for VR, AR, MR and 360 Video.

    By Stephan Schütze, Anna Irwin-Schütze

    The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t…

    Paperback – 2018-02-06 
    CRC Press

  • Workflow

    A Practical Guide to the Creative Process

    By Doron Mayer

    A pro isn’t just a person who can do it well. It’s a person who can do it well every time, on demand and on deadline; which is why the key to being a professional creative is having a great creative process. Whether it’s writing a book, animating a shot, designing a game level or composing a…

    Paperback – 2018-01-31 
    CRC Press

  • Virtual Reality Filmmaking

    Techniques & Best Practices for VR Filmmakers

    By Celine Tricart

    Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative…

    Paperback – 2017-11-13
    Focal Press

  • Punk Playthings

    Provocations for 21st Century Game Makers

    By Sean Taylor, Chris Lowthorpe

    Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk…

    Paperback – 2017-11-10
    CRC Press

  • Situational Game Design

    By Brian Upton

    Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but…

    Paperback – 2017-10-31
    A K Peters/CRC Press

  • Interactive Digital Narrative

    History, Theory and Practice

    Edited by Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen

    The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It…

    Paperback – 2017-10-12
    Routledge Studies in European Communication Research and Education

  • The Gamer's Brain

    How Neuroscience and UX Can Impact Video Game Design

    By Celia Hodent

    Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game,…

    Paperback – 2017-08-14
    CRC Press

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