Game Development Products

  • 20 Essential Games to Study

    By Joshua Bycer

    The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game…

    Paperback – 2018-12-01 
    CRC Press

  • The Pyramid of Game Design

    By Simon Nicholas Crawford Lovell

    Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun…

    Paperback – 2018-11-07 
    A K Peters/CRC Press

  • Psychology of Game Design

    By Oscar Clark, Berni Good

    This book looks at the way that game designers and academics look at the game design based on a combination of design instinct and current scientific evidence, written as a dialog between commerical design interests and player behaviour study. The authors explore key design issues from a practical…

    Paperback – 2018-11-06 
    Routledge

  • Blender to Unity Workflows

    By Alan Thorn

    Blender and Unity together is the ultimate toolkit for the indie developer looking to make amazing games for free. This book takes an in-depth look, in easy-to-follow language, at how these amazing tools work together practically to produce high quality games. Explore how to create game content…

    Paperback – 2018-11-01 
    A K Peters/CRC Press

  • Career Journey

    Following the Path of Animation and Digital Media Heroes

    By Jan Nagel

    Whether you are just starting out or are at one of the great thresholds in your life, the experts in animation, game, visual effects and digital media will help guide you through the unknown and the treacherous path. This career guide will prepare readers for their future by offering insight and…

    Paperback – 2018-10-15 
    CRC Press

  • The Practical Art of Video Game Prototyping

    Step-by-Step Art and Design Techniques for Pre-Production

    By Andy Manns

    This book documents and explains in detail the process of how a game goes from a simple idea to a fully realized product. All the art and design techniques put to use in modern games development, through all the various production stages, will be explained in an easy-to-understand, fluid pipeline.…

    Paperback – 2018-10-15 
    A K Peters/CRC Press
    Focal Press Game Design Workshops

  • GPU PRO 360 Guide to GPGPU

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering general compute functionality in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The19…

    Paperback – 2018-10-10 
    A K Peters/CRC Press

  • Game Audio Programming 2

    Principles and Practices

    Edited by Guy Somberg

    This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the…

    Hardback – 2018-09-06 
    A K Peters/CRC Press

  • The Video Games Textbook

    History • Business • Technology

    By Brian J. Wardyga

    The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with…

    Paperback – 2018-08-09 
    A K Peters/CRC Press

  • Game Engine Architecture, Third Edition

    By Jason Gregory

    In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of…

    Hardback – 2018-07-27 
    A K Peters/CRC Press

  • Educational Game Design Fundamentals

    A Journey to Creating Intrinsically Motivating Learning Experiences

    By George Kalmpourtzis

    Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational…

    Paperback – 2018-07-12 
    A K Peters/CRC Press

  • High Score

    The Illustrated History of Electronic Games 3e

    By Rusel DeMaria

    In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is…

    Paperback – 2018-07-06 
    CRC Press

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