Game Development Products

  • Love and Electronic Affection

    A Design Primer, 1st Edition

    By Lindsay D. Grace

    Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and…

    Paperback – 2020-05-29 
    CRC Press

  • Narrative Design

    The Craft of Writing for Games, 1st Edition

    By Michael Breault

    A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. The work narrative designers and game designers perform on games is presented along with practical advice on how to break into the…

    Paperback – 2020-05-22 
    CRC Press

  • The Game Production Toolbox

    1st Edition

    By Heather Chandler

    This book will take a practical approach to game production and provide tangible techniques, processes, and templates on how to structure a game development pipeline that works for your game and development team. The book will walk readers through each phase of game production (prototyping,…

    Paperback – 2020-04-17 
    CRC Press

  • Game AI Pro 360: Guide to Tactics and Strategy

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers…

    Paperback – 2019-09-23
    CRC Press

  • Doing Things with Games

    Social Impact Through Play, 1st Edition

    By Lindsay D. Grace

    The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and…

    Paperback – 2019-07-16
    CRC Press

  • Foundations in Sound Design for Interactive Media

    A Multidisciplinary Approach, 1st Edition

    Edited by Michael Filimowicz

    This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented…

    Paperback – 2019-06-27
    Routledge
    Sound Design

  • The Video Games Textbook

    History • Business • Technology, 1st Edition

    By Brian J. Wardyga

    The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with…

    Paperback – 2018-09-04
    A K Peters/CRC Press

  • The Gamer's Brain

    How Neuroscience and UX Can Impact Video Game Design, 1st Edition

    By Celia Hodent

    Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and…

    Paperback – 2017-08-14
    CRC Press

  • Storytelling for Virtual Reality

    Methods and Principles for Crafting Immersive Narratives, 1st Edition

    By John Bucher

    Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can…

    Paperback – 2017-07-12
    Routledge

  • Story Structure and Development

    A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality, 1st Edition

    By Craig Caldwell

    Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes…

    Paperback – 2017-05-24
    CRC Press

  • Introduction to Web Interaction Design

    With HTML and CSS, 1st Edition

    By Michael Macaulay

    This book introduces standard and new HTML5 elements and attributes and CSS3 properties commonly used in Web design as well as design guidelines for their effective use. Its approach of explaining every line of code in the examples it uses to show the usage of the HTML elements and CSS properties…

    Paperback – 2017-05-15
    Chapman and Hall/CRC

  • An Introduction to Unreal Engine 4

    1st Edition

    By Andrew Sanders

    This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,…

    Paperback – 2016-09-20
    A K Peters/CRC Press

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