Game Art Products

  • Digital Creature Rigging

    Wings, Tails & Tentacles for Animation & VFX, 1st Edition

    By Stewart Jones

    In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create…

    Paperback – 2019-06-20 
    CRC Press

  • 3ds Max Basics for Modeling Video Game Assets

    1st Edition

    By William Culbertson

    A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform…

    Paperback – 2019-04-29 
    CRC Press

  • Game Anim

    Video Game Animation Explained, 1st Edition

    By Jonathan Cooper

    What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining…

    Paperback – 2019-01-30
    A K Peters/CRC Press

  • High Score! Expanded

    The Illustrated History of Electronic Games 3rd Edition, 1st Edition

    By Rusel DeMaria

    In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is…

    Paperback – 2018-12-03
    CRC Press

  • Mechanical Creations in 3D

    A Practical Look into Complex and Technical Setups for Animation & VFX, 1st Edition

    By 97811385604 Jones

    Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically challenging mechanical structures all while working on a super-detailed steampunk train! This book will…

    Paperback – 2018-11-29
    Chapman and Hall/CRC

  • How to Cheat in Maya 2017

    Tools and Techniques for Character Animation, 1st Edition

    By Paul Naas

    This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency…

    Paperback – 2018-10-01
    CRC Press
    How To Cheat

  • Video Game Law

    Everything you need to know about Legal and Business Issues in the Game Industry, 1st Edition

    By S. Gregory Boyd, Brian Pyne, Sean F. Kane

    Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in…

    Hardback – 2018-06-20
    A K Peters/CRC Press

  • Game Devs & Others

    Tales from the Margins, 1st Edition

    Edited by Tanya DePass

    Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like…

    Paperback – 2018-05-31
    A K Peters/CRC Press

  • 3D Game Environments

    Create Professional 3D Game Worlds, 1st Edition

    By Luke Ahearn

    The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and…

    Hardback – 2018-02-05
    Routledge

  • How to Cheat in Adobe Animate CC

    1st Edition

    By Myra Ferguson, Chris Georgenes

    Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects…

    Paperback – 2017-11-13
    CRC Press

  • Game Programming for Artists

    1st Edition

    By Jarryd Huntley, Hanna Brady

    Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems.…

    Paperback – 2017-09-25
    A K Peters/CRC Press

  • How to Cheat in Blender 2.7x

    1st Edition

    By Alan Thorn

    Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred…

    Paperback – 2017-05-03
    CRC Press
    How To Cheat

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