Game Art Products

  • Digital Creature Rigging

    The Art and Science of CG Creature Setup in 3ds Max, 1st Edition

    By Stewart Jones

    Get an inside look at the creation of production-ready creature rigs for film, TV and video games.  Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV,…

    Paperback – 2012-11-07
    A K Peters/CRC Press

  • Illustrator Foundations

    The Art of Vector Graphics, Design and Illustration in Illustrator, 1st Edition

    By Rafiq Elmansy

    Whether you are creating a catchy and fun cartoon, designing a print banner advertisement, or developing content for a mobile game, save time and money with expert techniques, trips and tricks from by Adobe Certified Expert, Rafiq Elmansy with Illustrator Foundations. With practical applications…

    Paperback – 2012-09-24
    Routledge

  • How to Cheat in Maya 2013

    Tools and Techniques for Character Animation, 1st Edition

    By Eric Luhta, Kenny Roy

    All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files…

    Paperback – 2012-07-09
    Routledge

  • 3D Art Essentials

    The Fundamentals of 3D Modeling, Texturing, and Animation, 1st Edition

    By Ami Chopine

    Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using…

    Paperback – 2011-03-23
    Routledge

  • 3D Automotive Modeling

    An Insider's Guide to 3D Car Modeling and Design for Games and Film, 1st Edition

    By Andrew Gahan

    Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and…

    Paperback – 2010-11-09
    Routledge

  • Creating 3D Game Art for the iPhone with Unity

    Featuring modo and Blender pipelines, 1st Edition

    By Wes McDermott

    Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists.  From concept to…

    Paperback – 2010-10-12
    Routledge

  • Game Art Complete

    All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques, 1st Edition

    Edited by Andrew Gahan

    A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be…

    Paperback – 2008-10-30
    Routledge

  • Maya for Games

    Modeling and Texturing Techniques with Maya and Mudbox, 1st Edition

    By Michael Ingrassia

    Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The…

    Paperback – 2008-10-03
    Routledge

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