Game Art Products

  • Costume Design for Video Games

    An Exploration of Historical and Fantastical Skins, 1st Edition

    Edited by Sandy Appleoff Lyons

    Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video…

    Paperback – 2020-01-06 
    CRC Press

  • Rigging for Games

    A Primer for Technical Artists Using Maya and Python, 1st Edition

    By Eyal Assaf

    Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and…

    Paperback – 2015-12-01
    Routledge

  • 3D Art Essentials

    The Fundamentals of 3D Modeling, Texturing, and Animation, 1st Edition

    By Ami Chopine

    Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using…

    Paperback – 2011-03-23
    Routledge

  • 3D Automotive Modeling

    An Insider's Guide to 3D Car Modeling and Design for Games and Film, 1st Edition

    By Andrew Gahan

    Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and…

    Paperback – 2010-11-09
    Routledge

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