Game Art Products

  • Virtual Vernacular

    1st Edition

    By Sarah Bonser

    This book will identify the ways architecture can be expected to convey to occupants, audience members, and players. Nonverbal ways to bring history and culture into your fictional world. I plan to help readers find relationships and patterns in visual mediums in an effort to help them build…

    Paperback – 2020-03-27 
    CRC Press

  • Costume Design for Video Games

    An Exploration of Historical and Fantastical Skins, 1st Edition

    Edited by Sandy Appleoff Lyons

    Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video…

    Paperback – 2020-01-06 
    CRC Press

  • Game Design Deep Dive

    Platformers, 1st Edition

    By Joshua Bycer

    The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the…

    Paperback – 2019-10-07
    CRC Press

  • An Introduction to GameGuru

    1st Edition

    By Michael Matthew Messina

    GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere…

    Paperback – 2019-08-02
    CRC Press

  • Digital Creature Rigging

    Wings, Tails & Tentacles for Animation & VFX, 1st Edition

    By Stewart Jones

    In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create…

    Paperback – 2019-05-31
    CRC Press

  • Game Anim

    Video Game Animation Explained, 1st Edition

    By Jonathan Cooper

    What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining…

    Paperback – 2019-01-25
    A K Peters/CRC Press

  • High Score! Expanded

    The Illustrated History of Electronic Games 3rd Edition, 3rd Edition

    By Rusel DeMaria

    In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is…

    Paperback – 2018-12-03
    CRC Press

  • Mechanical Creations in 3D

    A Practical Look into Complex and Technical Setups for Animation & VFX, 1st Edition

    By Stewart Jones

    Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically challenging mechanical structures all while working on a super-detailed steampunk train! This book will…

    Paperback – 2018-11-29
    Chapman and Hall/CRC

  • Video Game Law

    Everything you need to know about Legal and Business Issues in the Game Industry, 1st Edition

    By S. Gregory Boyd, Brian Pyne, Sean F. Kane

    Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in…

    Hardback – 2018-06-20
    A K Peters/CRC Press

  • Game Devs & Others

    Tales from the Margins, 1st Edition

    Edited by Tanya DePass

    Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like…

    Paperback – 2018-05-31
    A K Peters/CRC Press

  • How to Cheat in Adobe Animate CC

    1st Edition

    By Myra Ferguson, Chris Georgenes

    Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects…

    Paperback – 2017-11-13
    CRC Press

  • Game Programming for Artists

    1st Edition

    By Jarryd Huntley, Hanna Brady

    Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems.…

    Paperback – 2017-09-25
    A K Peters/CRC Press

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