Game Art Products

  • How to Cheat in Blender 2.7x

    1st Edition

    By Alan Thorn

    Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred…

    Paperback – 2017-05-03
    CRC Press
    How To Cheat

  • Interactive Stories and Video Game Art

    A Storytelling Framework for Game Design, 1st Edition

    By Chris Solarski

    The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for…

    Paperback – 2017-01-17
    A K Peters/CRC Press

  • Rigging for Games

    A Primer for Technical Artists Using Maya and Python, 1st Edition

    By Eyal Assaf

    Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and…

    Paperback – 2015-12-01
    Routledge

  • 3D Technology in Fine Art and Craft

    Exploring 3D Printing, Scanning, Sculpting and Milling, 1st Edition

    By Bridgette Mongeon

    The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate…

    Paperback – 2015-09-08
    Routledge

  • How to Cheat in Adobe Flash CS6

    The Art of Design and Animation, 1st Edition

    By Chris Georgenes

    Editor's note, 1/15/2013: We have discovered an error with the Table of Contents and are currently working on correcting it. If you find an error in your book, please visit the companion site http://www.focalpress.com/books/details/9780240522500/ for the correct version. Whether you are…

    Paperback – 2012-11-21
    Routledge

  • Pushing Pixels

    Secret Weapons for the Modern Flash Animator, 1st Edition

    By Chris Georgenes

    You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a…

    Paperback – 2012-11-16
    Routledge

  • Digital Creature Rigging

    The Art and Science of CG Creature Setup in 3ds Max, 1st Edition

    By Stewart Jones

    Get an inside look at the creation of production-ready creature rigs for film, TV and video games.  Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV,…

    Paperback – 2012-11-07
    A K Peters/CRC Press

  • Illustrator Foundations

    The Art of Vector Graphics, Design and Illustration in Illustrator, 1st Edition

    By Rafiq Elmansy

    Whether you are creating a catchy and fun cartoon, designing a print banner advertisement, or developing content for a mobile game, save time and money with expert techniques, trips and tricks from by Adobe Certified Expert, Rafiq Elmansy with Illustrator Foundations. With practical applications…

    Paperback – 2012-09-24
    Routledge

  • How to Cheat in Maya 2013

    Tools and Techniques for Character Animation, 1st Edition

    By Eric Luhta, Kenny Roy

    All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files…

    Paperback – 2012-07-09
    Routledge

  • 3D Art Essentials

    The Fundamentals of 3D Modeling, Texturing, and Animation, 1st Edition

    By Ami Chopine

    Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using…

    Paperback – 2011-03-23
    Routledge

  • 3D Automotive Modeling

    An Insider's Guide to 3D Car Modeling and Design for Games and Film, 1st Edition

    By Andrew Gahan

    Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and…

    Paperback – 2010-11-09
    Routledge

  • Creating 3D Game Art for the iPhone with Unity

    Featuring modo and Blender pipelines, 1st Edition

    By Wes McDermott

    Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists.  From concept to…

    Paperback – 2010-10-12
    Routledge

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