Gaming Products

  • Character Creation for Games and Animation

    Professional Techniques with Maya and ZBrush

    By Michael Ingrassia

    Learn the proper tools, techniques and methods used by the pros, along with many tips and tricks to achieving amazing character creations. Readers will also gain an understanding of the processes, workflows and methods used in a studio pipeline from an Art Director’s point of view. This book…

    Paperback – 2018-10-01 
    A K Peters/CRC Press

  • Game Audio Programming 2

    Principles and Practices

    Edited by Guy Somberg

    This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the…

    Hardback – 2018-09-06 
    A K Peters/CRC Press

  • Game Design Workshop

    A Playcentric Approach to Creating Innovative Games, Fourth Edition

    By Tracy Fullerton

    Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interactive…

    Paperback – 2018-08-06 
    A K Peters/CRC Press

  • Real-Time Rendering, Fourth Edition

    By Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michael Iwanicki

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses…

    Hardback – 2018-08-02 
    A K Peters/CRC Press

  • The Video Games Textbook

    History • Business • Technology

    By Brian J. Wardyga

    The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with…

    Paperback – 2018-08-02 
    A K Peters/CRC Press

  • Game Engine Architecture, Third Edition

    By Jason Gregory

    In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of…

    Hardback – 2018-07-25 
    A K Peters/CRC Press

  • Video Games

    A Medium That Demands Our Attention

    Edited by Nicholas David Bowman

    This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of the medium as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on…

    Hardback – 2018-06-29 
    Routledge
    Electronic Media Research Series

  • GPU Pro 360 Guide to Rendering

    By Wolfgang Engel

    Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics…

    Paperback – 2018-06-20 
    A K Peters/CRC Press

  • Game Devs & Others

    Tales from the Margins

    By Tanya DePass

    Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like…

    Paperback – 2018-06-15 
    A K Peters/CRC Press

  • Working with Video Gamers and Games in Therapy

    A Clinician's Guide

    By Anthony M. Bean

    Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular…

    Paperback – 2018-06-14 
    Routledge

  • Introduction to Computer Graphics with OpenGL ES

    By JungHyun Han

    OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance.…

    Hardback – 2018-06-05 
    CRC Press

  • Gambling in Everyday Life

    By Fiona Nicoll

    In the past two decades, gambling industries have experienced exponential growth with annual global expenditure worth approximately 300 billion dollars. Yet most academic research on gambling is concentrated on problem gambling and conducted within the psychological sciences. Nicoll considers…

    Hardback – 2018-05-01 
    Routledge
    Routledge Research in Cultural and Media Studies

1Series in Gaming

Product Search