Gaming Products

  • The Games People Play

    Identity, Insights and Issues in the Games Industry

    By Iain Donald

    The Games People Play: Identity, Insights and Issues in the Games Industry provides a detailed overview of the game industry’s continuing evolution, including the history, economic impact, and patterns of growth. It examines the evolution of games technology, platform cycles, and the establishment…

    Hardback – 2018-12-15 
    A K Peters/CRC Press

  • Computer Graphics Through Open GL, Third Edition

    From Theory to Experiments

    By Sumanta Guha

    From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and…

    Hardback – 2018-12-15 
    Chapman and Hall/CRC

  • GPU Pro 360 Guide to Lighting

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The …

    Paperback – 2018-11-09 
    A K Peters/CRC Press

  • Psychology of Game Design

    By Oscar Clark, Berni Good

    This book looks at the way that game designers and academics look at the game design based on a combination of design instinct and current scientific evidence, written as a dialog between commerical design interests and player behaviour study. The authors explore key design issues from a practical…

    Paperback – 2018-11-06 
    Routledge

  • GPU Pro 360 Guide to Image Space

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering image space in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The 15 articles by…

    Paperback – 2018-11-06 
    A K Peters/CRC Press

  • GPU Pro 360 Guide to 3D Engine Design

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering mobile GPUs and the architecture of  tile-based GPUs. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming…

    Paperback – 2018-11-02 
    A K Peters/CRC Press

  • Creating Graphics for Game and Animation with Adobe Illustrator CC

    Assets, Environments and Characters

    By Kathleen Andler

    Want to learn how to create realistic weapons, awesome alien environments or characters that rock without wasting your time on things you already know? Although intended to be a classroom textbook, the book will also appeal to anyone interested in learning how to create graphics for game design.…

    Paperback – 2018-11-01 
    A K Peters/CRC Press

  • Character Creation for Games and Animation

    Professional Techniques with Maya and ZBrush

    By Michael Ingrassia

    Learn the proper tools, techniques and methods used by the pros, along with many tips and tricks to achieving amazing character creations. Readers will also gain an understanding of the processes, workflows and methods used in a studio pipeline from an Art Director’s point of view. This book…

    Paperback – 2018-10-01 
    A K Peters/CRC Press

  • Game Audio Programming 2

    Principles and Practices

    Edited by Guy Somberg

    This is Volume 2 in a sequential series of bi-annual volumes, with each volume comprised of 20-30 chapters written by game audio programmers and sound designers. Basic to advanced knowledge of programming and audio integration techniques is presented. One of the goals of this book is to raise the…

    Hardback – 2018-09-06 
    A K Peters/CRC Press

  • Real-Time Rendering, Fourth Edition

    By Tomas Akenine-Möller, Eric Haines, Naty Hoffman

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses…

    Hardback – 2018-08-17 
    A K Peters/CRC Press

  • The Video Games Textbook

    History • Business • Technology

    By Brian J. Wardyga

    The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with…

    Paperback – 2018-08-09 
    A K Peters/CRC Press

  • Game Design Workshop

    A Playcentric Approach to Creating Innovative Games, Fourth Edition

    By Tracy Fullerton

    Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interactive…

    Paperback – 2018-08-02 
    A K Peters/CRC Press

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