Gaming Products

  • Game Engine Architecture, Third Edition

    By Jason Gregory

    Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any…

    Hardback – 2018-08-15 
    A K Peters/CRC Press

  • Video Games

    A Medium That Demands Our Attention

    Edited by Nicholas D Bowman

    This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of the medium as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on…

    Hardback – 2018-07-13 
    Electronic Media Research Series

  • GPU Pro 360 Guide to Rendering

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering the vaarious algorithms that  are used to generate shadow data  in computer graphics. It covers ready-to-use ideas and procedures that can help solve…

    Paperback – 2018-06-28 
    A K Peters/CRC Press

  • Introduction to Computer Graphics with OpenGL ES

    By JungHyun Han

    Unity dominates the game engine industry and has become the engine of choice for game companies. This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. Theoretical or mathematical detail around…

    Hardback – 2018-06-18 
    CRC Press

  • Working with Video Gamers and Games in Therapy

    A Clinician's Guide

    By Anthony M. Bean

    Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular…

    Paperback – 2018-06-14 

  • Game Devs & Others

    Tales from the Margins

    By Tanya DePass

    Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like…

    Paperback – 2018-06-08 
    A K Peters/CRC Press

  • The Video Games Textbook

    History • Business • Technology

    By Brian J. Wardyga

    The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with…

    Paperback – 2018-05-03 
    A K Peters/CRC Press

  • Gambling in Everyday Life

    By Fiona Nicoll

    In the past two decades, gambling industries have experienced exponential growth with annual global expenditure worth approximately 300 billion dollars. Yet most academic research on gambling is concentrated on problem gambling and conducted within the psychological sciences. Nicoll considers…

    Hardback – 2018-05-01 
    Routledge Research in Cultural and Media Studies

  • Role-Playing Game Studies

    A Transmedia Approach

    Edited by Sebastian Deterding, José Zagal

    This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors…

    Paperback – 2018-03-15 

  • The Fundamentals of C/C++ Game Programming

    Using Target-based Development on SBC's

    By Brian Beuken

    This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware,…

    Paperback – 2018-03-13 
    A K Peters/CRC Press

  • Digital Love

    Romance and Sexuality in Games

    By Heidi McDonald

    Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze"…

    Paperback – 2017-11-14
    A K Peters/CRC Press

  • Fitness, Technology and Society

    Amusing Ourselves to Life

    By Brad Millington

    The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly…

    Hardback – 2017-10-16
    Routledge Research in Sport, Culture and Society

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