Gaming Products

  • VR Developer Gems

    1st Edition

    Edited by William R. Sherman

    This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the…

    Hardback – 2019-05-15 
    A K Peters/CRC Press

  • Gambling in Everyday Life

    1st Edition

    By Fiona Nicoll

    In the past two decades, gambling industries have experienced exponential growth with annual global expenditure worth approximately 300 billion dollars. Yet most academic research on gambling is concentrated on problem gambling and conducted within the psychological sciences. Nicoll considers…

    Hardback – 2019-05-01 
    Routledge
    Routledge Research in Cultural and Media Studies

  • Breaking Out of the Games Industry

    2nd Edition

    By Matthew M. White

    This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games…

    Paperback – 2019-04-12 
    A K Peters/CRC Press

  • Architectural Approach to Level Design

    Processes and Experiences, 2nd Edition

    By Christopher W. Totten

    Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of…

    Paperback – 2019-04-12 
    A K Peters/CRC Press

  • Beep to Boom

    The Development of Advanced Runtime Sound Systems for Games and Extended Reality, 1st Edition

    By Simon N Goodwin

    Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex…

    Paperback – 2019-02-22 
    Routledge
    Audio Engineering Society Presents

  • Introduction to Game Analysis

    2nd Edition

    By Clara Fernández-Vara

    This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that…

    Paperback – 2019-02-14 
    Routledge

  • Game Development and Simulation with Unreal Technology, Second Edition

    2nd Edition

    By Alireza Tavakkoli

    Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and…

    Paperback – 2018-12-21 
    A K Peters/CRC Press

  • Computer Graphics Through OpenGL®

    From Theory to Experiments, 3rd Edition

    By Sumanta Guha, Sumanta Guha

    COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning…

    Hardback – 2018-12-18 
    Chapman and Hall/CRC

  • GPU Pro 360 Guide to Lighting

    1st Edition

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The …

    Paperback – 2018-12-10
    A K Peters/CRC Press

  • GPU Pro 360 Guide to Image Space

    1st Edition

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering image space in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The 15 articles by…

    Paperback – 2018-12-03
    A K Peters/CRC Press

  • GPU Pro 360 Guide to 3D Engine Design

    1st Edition

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering mobile GPUs and the architecture of  tile-based GPUs. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming…

    Paperback – 2018-11-19
    A K Peters/CRC Press

  • Game Audio Programming 2

    Principles and Practices, 1st Edition

    Edited by Guy Somberg

    Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers…

    Hardback – 2018-10-18
    A K Peters/CRC Press

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