Gaming Products

  • Game Development and Simulation with Unreal Technology, Second Edition

    By Alireza Tavakkoli

    This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations. Industry level game concepts in level design, coding and programming, as well as networking…

    Paperback – 2018-11-21 
    A K Peters/CRC Press

  • Computer Graphics Through OpenGL®

    From Theory to Experiments

    By Sumanta Guha

    From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and…

    Hardback – 2018-11-14 
    Chapman and Hall/CRC

  • GPU Pro 360 Guide to Lighting

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The …

    Paperback – 2018-11-09 
    A K Peters/CRC Press

  • GPU Pro 360 Guide to Image Space

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering image space in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The 15 articles by…

    Paperback – 2018-11-06 
    A K Peters/CRC Press

  • GPU Pro 360 Guide to 3D Engine Design

    By Wolfgang Engel

    This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering mobile GPUs and the architecture of  tile-based GPUs. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming…

    Paperback – 2018-11-02 
    A K Peters/CRC Press

  • Game Audio Programming 2

    Principles and Practices

    Edited by Guy Somberg

    Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers…

    Hardback – 2018-09-11 
    A K Peters/CRC Press

  • The Video Games Textbook

    History • Business • Technology

    By Brian J. Wardyga

    The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with…

    Paperback – 2018-09-03 
    A K Peters/CRC Press

  • Game Engine Architecture, Third Edition

    By Jason Gregory

    In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of…

    Hardback – 2018-08-17
    A K Peters/CRC Press

  • Game Design Workshop

    A Playcentric Approach to Creating Innovative Games, Fourth Edition

    By Tracy Fullerton

    Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interactive…

    Paperback – 2018-08-17
    A K Peters/CRC Press

  • Real-Time Rendering, Fourth Edition

    By Tomas Akenine-Möller, Eric Haines, Naty Hoffman

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses…

    Hardback – 2018-08-06
    A K Peters/CRC Press

  • Video Games

    A Medium That Demands Our Attention

    Edited by Nicholas David Bowman

    This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video…

    Hardback – 2018-07-27
    Routledge
    Electronic Media Research Series

  • GPU Pro 360 Guide to Rendering

    By Wolfgang Engel

    Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics…

    Paperback – 2018-07-03
    A K Peters/CRC Press

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