Gaming Products

  • Gambling in Everyday Life

    By Fiona Nicoll

    In the past two decades, gambling industries have experienced exponential growth with annual global expenditure worth approximately 300 billion dollars. Yet most academic research on gambling is concentrated on problem gambling and conducted within the psychological sciences. Nicoll considers…

    Hardback – 2017-12-31 
    Routledge
    Routledge Research in Cultural and Media Studies

  • Role-Playing Game Studies

    Transmedia Foundations

    Edited by Sebastian Deterding, José Zagal

    This handbook, for the first time, collects the state of research on role-playing games across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, this book traces the history of the genre from wargaming precursors and…

    Hardback – 2017-12-19 
    Routledge

  • VR Developer Gems

    Edited by William R. Sherman

    This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the…

    Hardback – 2017-12-15 
    A K Peters/CRC Press

  • Digital Love

    Romance and Sexuality in Games

    By Heidi McDonald

    Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze"…

    Paperback – 2017-10-31 
    A K Peters/CRC Press

  • Game Programming for Artists

    By Jarryd Huntley, Hanna Brady

    Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems.…

    Paperback – 2017-10-03 
    A K Peters/CRC Press

  • Fitness, Technology and Society

    Amusing Ourselves to Life

    By Brad Millington

    The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly…

    Hardback – 2017-10-02 
    Routledge
    Routledge Research in Sport, Culture and Society

  • The Complete Guide to Blender Graphics

    Computer Modeling & Animation, Fourth Edition

    By John M. Blain

    Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is…

    Paperback – 2017-09-28 
    A K Peters/CRC Press

  • Game AI Pro 3

    Collected Wisdom of Game AI Professionals

    Edited by Steve Rabin

    Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest…

    Hardback – 2017-06-22
    A K Peters/CRC Press

  • Building Virtual Reality with Unity and Steam VR

    By Jeff W Murray

    This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at…

    Paperback – 2017-06-06
    A K Peters/CRC Press

  • Introduction to Web Interaction Design

    With HTML and CSS

    By Michael Macaulay

    This book introduces standard and new HTML5 elements and attributes and CSS3 properties commonly used in Web design as well as design guidelines for their effective use. Its approach of explaining every line of code in the examples it uses to show the usage of the HTML elements and CSS properties…

    Paperback – 2017-05-15
    Chapman and Hall/CRC

  • Technology in Physical Activity and Health Promotion

    Edited by Zan Gao

    As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging…

    Hardback – 2017-05-08
    Routledge
    Routledge Research in Physical Activity and Health

  • Storytelling for Interactive Digital Media and Video Games

    By Nicholas B. Zeman

    The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories…

    Paperback – 2017-04-18
    A K Peters/CRC Press

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