Gaming Products

  • Interpersonal Positioning in English as a Lingua Franca Interactions

    1st Edition

    By Svitlana Klötzl, Birgit Swoboda

    This book offers a critical reflection on interpersonal positioning across both large- and small-scale contexts and highlights the multi-faceted nature of intercultural communication in today’s global world. The volume establishes positioning primarily as the negotiation of interpersonal…

    Hardback – 2020-01-13 
    Routledge
    Routledge Research in Language and Communication

  • Feminist War Games?

    Mechanisms of War, Feminist Values, and Interventional Games, 1st Edition

    Edited by Jon Saklofske, Alyssa Arbuckle, Jon Bath

    Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play and analysis of games that focus on armed conflict and economies of violence.…

    Hardback – 2019-12-20 
    Routledge
    Digital Research in the Arts and Humanities

  • Understanding Video Games

    The Essential Introduction, 4th Edition

    By Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca

    From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the…

    Paperback – 2019-09-30
    Routledge

  • Learning C# Programming with Unity 3D, second edition

    2nd Edition

    By Alex Okita

    Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D…

    Paperback – 2019-09-25
    A K Peters/CRC Press

  • 2D Graphics Programming for Games

    1st Edition

    By John Pile,Jr.

    The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an…

    Paperback – 2019-09-23
    A K Peters/CRC Press

  • Technology in Physical Activity and Health Promotion

    1st Edition

    Edited by Zan Gao

    As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging…

    Paperback – 2019-09-20
    Routledge

  • Fitness, Technology and Society

    Amusing Ourselves to Life, 1st Edition

    By Brad Millington

    The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly…

    Paperback – 2019-09-19
    Routledge

  • The Art of Game Design

    A Book of Lenses, Third Edition, 3rd Edition

    By Jesse Schell

    Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also…

    Paperback – 2019-08-27
    A K Peters/CRC Press

  • Doing Things with Games

    Social Impact Through Play, 1st Edition

    By Lindsay D. Grace

    The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and…

    Paperback – 2019-07-16
    CRC Press

  • VR Developer Gems

    1st Edition

    Edited by William R. Sherman

    This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the…

    Hardback – 2019-06-26
    A K Peters/CRC Press

  • Gambling in Everyday Life

    Spaces, Moments and Products of Enjoyment, 1st Edition

    By Fiona Jean Nicoll

    The book adopts a critical cultural studies lens to explore the entanglement of government and gambling in everyday life. Its qualitative approach to gambling creates a new theoretical framework for understanding the most urgent questions raised by research and policy on gambling. In the past two…

    Hardback – 2019-06-03
    Routledge
    Routledge Research in Cultural and Media Studies

  • Architectural Approach to Level Design

    Second edition, 2nd Edition

    By Christopher W. Totten

    Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of…

    Paperback – 2019-05-10
    A K Peters/CRC Press

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