Gaming Products

  • The Art of Game Design

    A Book of Lenses, Third Edition, 3rd Edition

    By Jesse Schell

    Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also…

    Paperback – 2019-08-20 
    A K Peters/CRC Press

  • Game Design Workshop

    A Playcentric Approach to Creating Innovative Games, Fourth Edition, 4th Edition

    By Tracy Fullerton

    Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interactive…

    Paperback – 2018-08-27
    A K Peters/CRC Press

  • Real-Time Rendering, Fourth Edition

    4th Edition

    By Tomas Akenine-Möller, Eric Haines, Naty Hoffman

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses…

    Hardback – 2018-08-06
    A K Peters/CRC Press

  • An Introduction to HTML5 Game Development with Phaser.js

    1st Edition

    By Travis Faas

    Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of…

    Paperback – 2016-08-12
    A K Peters/CRC Press

  • Unity 3D and PlayMaker Essentials

    Game Development from Concept to Publishing, 1st Edition

    By Jere Miles

    In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design,…

    Paperback – 2016-07-25
    A K Peters/CRC Press
    Focal Press Game Design Workshops

  • Game Audio Implementation

    A Practical Guide Using the Unreal Engine, 1st Edition

    By Richard Stevens, Dave Raybould

    Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action…

    Paperback – 2015-10-27

  • Designing Gamified Systems

    Meaningful Play in Interactive Entertainment, Marketing and Education, 1st Edition

    By Sari Gilbert

    Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game…

    Paperback – 2015-09-02

  • The Game Narrative Toolbox

    1st Edition

    By Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay

    Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept…

    Paperback – 2015-06-24
    Focal Press Game Design Workshops

  • The Art of Game Design

    A Book of Lenses, Second Edition, 2nd Edition

    By Jesse Schell, Jesse Schell

    Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology,…

    Paperback – 2014-11-06
    A K Peters/CRC Press

  • Holistic Mobile Game Development with Unity

    1st Edition

    By Penny de Byl

    Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using…

    Paperback – 2014-08-11

  • The Essential Guide to Game Audio

    The Theory and Practice of Sound for Games, 1st Edition

    By Steve Horowitz, Scott R. Looney

    The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you…

    Paperback – 2014-03-17

  • Games As A Service

    How Free to Play Design Can Make Better Games, 1st Edition

    By Oscar Clark

    The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a…

    Paperback – 2014-02-11

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