Gaming Products

  • Gambling in Everyday Life

    Spaces, Moments and Products of Enjoyment, 1st Edition

    By Fiona Nicoll

    The book adopts a critical cultural studies lens to explore the entanglement of government and gambling in everyday life. Its qualitative approach to gambling creates a new theoretical framework for understanding the most urgent questions raised by research and policy on gambling. In the past two…

    Hardback – 2019-06-05 
    Routledge
    Routledge Research in Cultural and Media Studies

  • Video Games

    A Medium That Demands Our Attention, 1st Edition

    Edited by Nicholas David Bowman

    This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video…

    Hardback – 2018-07-27
    Routledge
    Electronic Media Research Series

  • Role-Playing Game Studies

    A Transmedia Approach, 1st Edition

    Edited by Sebastian Deterding, José Zagal

    This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors…

    Paperback – 2018-04-18
    Routledge

  • Fitness, Technology and Society

    Amusing Ourselves to Life, 1st Edition

    By Brad Millington

    The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly…

    Hardback – 2017-10-16
    Routledge
    Routledge Research in Sport, Culture and Society

  • Technology in Physical Activity and Health Promotion

    1st Edition

    Edited by Zan Gao

    As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging…

    Hardback – 2017-05-08
    Routledge
    Routledge Research in Physical Activity and Health

  • Philosophical Perspectives on Play

    1st Edition

    Edited by Malcolm MacLean, Wendy Russell, Emily Ryall

    Philosophical Perspectives on Play builds on the disciplinary and paradigmatic bridges constructed between the study of philosophy and play in The Philosophy of Play (Routledge, 2013) to develop a richer understanding of the concept and nature of play and its relation to human life and value. Made…

    Hardback – 2015-08-25
    Routledge

  • Translation and Localisation in Video Games

    Making Entertainment Software Global, 1st Edition

    By Miguel Á. Bernal-Merino

    This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation…

    Hardback – 2014-09-22
    Routledge
    Routledge Advances in Translation and Interpreting Studies

  • The Fantasy Sport Industry

    Games within Games, 1st Edition

    By Andrew C. Billings, Brody J. Ruihley

    Fantasy sport has become big business. Recent estimates suggest that there as many as 33 million fantasy sport participants in the US alone, spending $3bn annually, with many millions more around the world. This is the first in-depth study of fantasy sport as a cultural and social phenomenon and a…

    Hardback – 2013-07-17
    Routledge
    Routledge Research in Sport, Culture and Society

  • Symbolic Dynamics and Geometry

    Using D* in Graphics and Game Programming, 1st Edition

    By Brian Guenter, Sung-Hee Lee

    This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical…

    Hardback – 2009-12-10
    A K Peters/CRC Press

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