Gaming Products

  • The Art of Game Design

    A Book of Lenses, Third Edition, 3rd Edition

    By Jesse Schell

    Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also…

    Paperback – 2019-08-20 
    A K Peters/CRC Press

  • VR Developer Gems

    1st Edition

    Edited by William R. Sherman

    This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the…

    Hardback – 2019-06-11 
    A K Peters/CRC Press

  • Architectural Approach to Level Design

    Processes and Experiences, 2nd Edition

    By Christopher W. Totten

    Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of…

    Paperback – 2019-04-30 
    A K Peters/CRC Press

  • Breaking Out of the Games Industry

    Designing Tutorials for Video Games, 1st Edition

    By Matthew M. White

    This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games…

    Paperback – 2019-03-27
    A K Peters/CRC Press

  • Beep to Boom

    The Development of Advanced Runtime Sound Systems for Games and Extended Reality, 1st Edition

    By Simon N Goodwin

    Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex…

    Paperback – 2019-02-18
    Routledge
    Audio Engineering Society Presents

  • GPU Pro 360 Guide to Lighting

    1st Edition

    By Wolfgang Engel

    Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global…

    Paperback – 2018-12-10
    A K Peters/CRC Press

  • GPU Pro 360 Guide to Image Space

    1st Edition

    By Wolfgang Engel

    Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading…

    Paperback – 2018-12-03
    A K Peters/CRC Press

  • GPU Pro 360 Guide to 3D Engine Design

    1st Edition

    By Wolfgang Engel

    Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various…

    Paperback – 2018-11-19
    A K Peters/CRC Press

  • Game Audio Programming 2

    Principles and Practices, 1st Edition

    Edited by Guy Somberg

    Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers…

    Hardback – 2018-10-18
    A K Peters/CRC Press

  • Game Design Workshop

    A Playcentric Approach to Creating Innovative Games, Fourth Edition, 4th Edition

    By Tracy Fullerton

    Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interactive…

    Paperback – 2018-08-27
    A K Peters/CRC Press

  • Real-Time Rendering, Fourth Edition

    4th Edition

    By Tomas Akenine-Möller, Eric Haines, Naty Hoffman

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses…

    Hardback – 2018-08-06
    A K Peters/CRC Press

  • GPU Pro 360 Guide to Rendering

    1st Edition

    By Wolfgang Engel

    Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of…

    Paperback – 2018-07-05
    A K Peters/CRC Press

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