Gaming Products

  • Unity 4 Fundamentals

    Get Started at Making Games with Unity, 1st Edition

    By Alan Thorn

    Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The…

    Paperback – 2013-11-20

  • iOS Game Programming with Xcode and Cocos2d

    1st Edition

    By Justin Dike

    This book is written by a professional instructor and founder of, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even…

    Paperback – 2013-11-20

  • Learning Java Through Games

    1st Edition

    By Lubomir Stanchev

    Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring…

    Paperback – 2013-11-12
    CRC Press

  • Computer Graphics

    From Pixels to Programmable Graphics Hardware, 1st Edition

    By Alexey Boreskov, Evgeniy Shikin

    Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a…

    Hardback – 2013-10-25
    Chapman and Hall/CRC
    Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series

  • Game AI Pro

    Collected Wisdom of Game AI Professionals, 1st Edition

    Edited by Steven Rabin

    Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI…

    Hardback – 2013-09-11
    A K Peters/CRC Press

  • iOS Game Development

    Developing Games for iPad, iPhone, and iPod Touch, 1st Edition

    By Thomas Lucka

    To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch takes you from the basics of app coding to…

    Paperback – 2013-09-04
    A K Peters/CRC Press

  • Sports Videogames

    1st Edition

    Edited by Mia Consalvo, Konstantin Mitgutsch, Abe Stein

    From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies,…

    Paperback – 2013-07-22

  • Isosurfaces

    Geometry, Topology, and Algorithms, 1st Edition

    By Rephael Wenger

    Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces have been a standard technique for the visualization of 3D volumetric data. Yet there is no book exclusively devoted to isosurfaces. Isosurfaces: Geometry, Topology, and Algorithms represents the first…

    Hardback – 2013-06-24
    A K Peters/CRC Press

  • 2D Graphics Programming for Games

    1st Edition

    By John Pile,Jr.

    The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an…

    Hardback – 2013-05-20
    A K Peters/CRC Press

  • GPU Pro 4

    Advanced Rendering Techniques, 1st Edition

    Edited by Wolfgang Engel

    GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors Wolfgang…

    Hardback – 2013-04-26
    A K Peters/CRC Press

  • Honoring the Code

    Conversations with Great Game Designers, 1st Edition

    By Matt Barton

    If you want to be successful in any area of game development—game design, programming, graphics, sound, or publishing—you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game…

    Paperback – 2013-03-26
    A K Peters/CRC Press

  • Introduction to Game Physics with Box2D

    1st Edition

    By Ian Parberry

    Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D…

    Paperback – 2013-02-06
    CRC Press

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