Gaming Products

  • Game Design Theory

    A New Philosophy for Understanding Games, 1st Edition

    By Keith Burgun

    Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents…

    Paperback – 2012-08-13
    A K Peters/CRC Press

  • Design and Implementation of 3D Graphics Systems

    1st Edition

    By Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa

    Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of…

    Paperback – 2012-08-08
    A K Peters/CRC Press

  • Game Development for iOS with Unity3D

    1st Edition

    By Jeff W. Murray

    Demystifies the Processes of Game DevelopmentGame Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and…

    Paperback – 2012-07-26
    A K Peters/CRC Press

  • OpenGL Insights

    1st Edition

    Edited by Patrick Cozzi, Christophe Riccio

    Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and…

    Hardback – 2012-07-23
    A K Peters/CRC Press

  • Programming 2D Games

    1st Edition

    By Charles Kelly

    A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted…

    Hardback – 2012-06-21
    A K Peters/CRC Press

  • Shadow Algorithms Data Miner

    1st Edition

    By Andrew Woo, Pierre Poulin

    Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow…

    Hardback – 2012-06-12
    A K Peters/CRC Press

  • GPU PRO 3

    Advanced Rendering Techniques, 1st Edition

    Edited by Wolfgang Engel

    GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and…

    Hardback – 2012-02-21
    A K Peters/CRC Press

  • Buttonless

    Incredible iPhone and iPad Games and the Stories Behind Them, 1st Edition

    By Ryan Rigney

    On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the…

    Paperback – 2011-12-15
    A K Peters/CRC Press

  • Graphics Shaders

    Theory and Practice, Second Edition, 2nd Edition

    By Mike Bailey, Steve Cunningham

    Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and…

    Hardback – 2011-11-08
    A K Peters/CRC Press

  • 3D Math Primer for Graphics and Game Development

    2nd Edition

    By Fletcher Dunn, Ian Parberry

    This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics.…

    Hardback – 2011-11-02
    A K Peters/CRC Press

  • Maya Python for Games and Film

    A Complete Reference for Maya Python and the Maya Python API, 1st Edition

    By Adam Mechtley, Ryan Trowbridge

    Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python…

    Hardback – 2011-09-28
    CRC Press

  • Real-Time Shadows

    1st Edition

    By Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer

    Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable…

    Hardback – 2011-07-27
    A K Peters/CRC Press

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