Gaming Products

  • Practical Rendering and Computation with Direct3D 11

    1st Edition

    By Jason Zink, Matt Pettineo, Jack Hoxley

    Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best…

    Hardback – 2011-07-27
    A K Peters/CRC Press

  • Creating Games with Unity and Maya

    How to Develop Fun and Marketable 3D Games, 1st Edition

    By Adam Watkins

    Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is…

    Paperback – 2011-07-07
    Routledge

  • 3D Engine Design for Virtual Globes

    1st Edition

    By Patrick Cozzi, Kevin Ring

    Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and…

    Hardback – 2011-06-24
    A K Peters/CRC Press

  • Game Development Tools

    1st Edition

    By Marwan Ansari

    This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume…

    Paperback – 2011-05-24
    A K Peters/CRC Press

  • Basics of Game Design

    1st Edition

    By Michael Moore

    Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry,…

    Paperback – 2011-03-23
    A K Peters/CRC Press

  • 3D Graphics for Game Programming

    1st Edition

    By JungHyun Han

    Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background…

    Hardback – 2011-02-17
    Chapman and Hall/CRC

  • GPU Pro 2

    1st Edition

    By Wolfgang Engel

    This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes,…

    Hardback – 2011-02-14
    A K Peters/CRC Press

  • Game Engine Gems 2

    1st Edition

    Edited by Eric Lengyel

    This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering,…

    Hardback – 2011-02-14
    A K Peters/CRC Press

  • Unreal Game Development

    1st Edition

    By Ashish Amresh, Alex Okita

    Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and…

    Paperback – 2010-08-03
    A K Peters/CRC Press

  • Game Physics Pearls

    1st Edition

    Edited by Gino van den Bergen, Dirk Gregorius

    Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each…

    Hardback – 2010-07-23
    A K Peters/CRC Press

  • Game Physics Engine Development

    How to Build a Robust Commercial-Grade Physics Engine for your Game, 2nd Edition

    By Ian Millington

    Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear…

    Paperback – 2010-07-23
    CRC Press

  • GPU Pro

    Advanced Rendering Techniques, 1st Edition

    Edited by Wolfgang Engel

    This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical…

    Hardback – 2010-06-14
    A K Peters/CRC Press

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