Gaming Products

  • GPU Pro 360 Guide to Lighting

    1st Edition

    By Wolfgang Engel

    Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global…

    Paperback – 2018-12-10
    A K Peters/CRC Press

  • GPU Pro 360 Guide to Image Space

    1st Edition

    By Wolfgang Engel

    Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading…

    Paperback – 2018-12-03
    A K Peters/CRC Press

  • GPU Pro 360 Guide to 3D Engine Design

    1st Edition

    By Wolfgang Engel

    Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various…

    Paperback – 2018-11-19
    A K Peters/CRC Press

  • Game Audio Programming 2

    Principles and Practices, 1st Edition

    Edited by Guy Somberg

    Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers…

    Hardback – 2018-10-18
    A K Peters/CRC Press

  • The Video Games Textbook

    History • Business • Technology, 1st Edition

    By Brian J. Wardyga

    The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with…

    Paperback – 2018-09-04
    A K Peters/CRC Press

  • Game Design Workshop

    A Playcentric Approach to Creating Innovative Games, Fourth Edition, 4th Edition

    By Tracy Fullerton

    Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interactive…

    Paperback – 2018-08-27
    A K Peters/CRC Press

  • Game Engine Architecture, Third Edition

    3rd Edition

    By Jason Gregory

    In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of…

    Hardback – 2018-08-17
    A K Peters/CRC Press

  • Real-Time Rendering, Fourth Edition

    4th Edition

    By Tomas Akenine-Möller, Eric Haines, Naty Hoffman

    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses…

    Hardback – 2018-08-06
    A K Peters/CRC Press

  • Video Games

    A Medium That Demands Our Attention, 1st Edition

    Edited by Nicholas David Bowman

    This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video…

    Hardback – 2018-07-27
    Routledge
    Electronic Media Research Series

  • GPU Pro 360 Guide to Rendering

    1st Edition

    By Wolfgang Engel

    Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of…

    Paperback – 2018-07-05
    A K Peters/CRC Press

  • Working with Video Gamers and Games in Therapy

    A Clinician's Guide, 1st Edition

    By Anthony M. Bean

    Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular…

    Paperback – 2018-06-21
    Routledge

  • Introduction to Computer Graphics with OpenGL ES

    1st Edition

    By JungHyun Han

    OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance.…

    Hardback – 2018-06-08
    CRC Press

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